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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scummhelp.h"
#define ADD_BIND(k,d) do { key[i] = k; dsc[i] = d; i++; } while (0)
#define ADD_TEXT(d) ADD_BIND("",d)
#define ADD_LINE ADD_BIND("","")
#define HELP_NUM_LINES 15
namespace DS {
void updateStrings(byte gameId, byte version, Common::Platform platform,
int page, Common::String &title, Common::String *&key, Common::String *&dsc) {
key = new Common::String[HELP_NUM_LINES];
dsc = new Common::String[HELP_NUM_LINES];
int i = 0;
switch (page) {
case 1: {
title = "DS Controls (right handed):";
ADD_BIND("Pad Left", "Left mouse button");
ADD_BIND("Pad Right", "Right mouse button");
ADD_BIND("Pad Up", "Mouse hover mode (no click)");
ADD_BIND("Pad Down", "Skip dialog line (some games)");
ADD_BIND("Start", "Pause/Game menu");
ADD_BIND("Select", "DS Options menu");
ADD_BIND("B", "Skip cutscenes");
ADD_BIND("A", "Switch screens");
ADD_BIND("Y", "Show/hide debug console");
ADD_BIND("X", "Show/hide keyboard");
ADD_BIND("L+Pad/Pen", "Scroll current touch screen view");
ADD_BIND("L+B/A", "Zoom in/out");
break;
}
case 2: {
title = "DS Controls (left handed):";
ADD_BIND("Y", "Left mouse button");
ADD_BIND("A", "Right mouse button");
ADD_BIND("X", "Mouse hover mode (no click)");
ADD_BIND("B", "Skip dialog line (some games)");
ADD_BIND("Start", "Pause/Game menu");
ADD_BIND("Select", "DS Options menu");
ADD_BIND("Pad Down", "Skip cutscenes");
ADD_BIND("Pad Up", "Show/hide keyboard");
ADD_BIND("Pad Left", "Show/hide debug console");
ADD_BIND("Pad Right", "Swap screens");
ADD_BIND("R+Pad/Pen", "Scroll current touch screen view");
ADD_BIND("R+dwn/rgt", "Zoom in/out");
break;
}
case 3: {
title = "Indiana Jones Fight controls:";
ADD_BIND("Pad Left", "Move left");
ADD_BIND("Pad Right", "Move right");
ADD_BIND("Pad Up", "High guard");
ADD_BIND("Pad Down", "Guard down");
ADD_BIND("Y", "Guard middle");
ADD_BIND("X", "Punch high");
ADD_BIND("A", "Punch middle");
ADD_BIND("B", "Punch low");
break;
}
}
while (i < HELP_NUM_LINES) {
ADD_LINE;
}
}
} // End of namespace DS
#undef ADD_BIND
#undef ADD_TEXT
#undef ADD_LINE
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