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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GP2X_COMMON_H
#define GP2X_COMMON_H
#define __GP2X__
#define USE_OSD
#include "common/scummsys.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include <SDL.h>
#include <SDL_gp2x.h>
namespace Audio {
class MixerImpl;
}
//#define DISABLE_SCALERS
enum {
GFX_NORMAL = 0,
GFX_DOUBLESIZE = 1,
GFX_TRIPLESIZE = 2,
GFX_2XSAI = 3,
GFX_SUPER2XSAI = 4,
GFX_SUPEREAGLE = 5,
GFX_ADVMAME2X = 6,
GFX_ADVMAME3X = 7,
GFX_HQ2X = 8,
GFX_HQ3X = 9,
GFX_TV2X = 10,
GFX_DOTMATRIX = 11
};
class OSystem_GP2X : public OSystem {
public:
OSystem_GP2X();
virtual ~OSystem_GP2X();
virtual void initBackend();
void beginGFXTransaction(void);
void endGFXTransaction(void);
// Set the size of the video bitmap.
// Typically, 320x200
void initSize(uint w, uint h);
int getScreenChangeID() const { return _screenChangeCount; }
// Set colors of the palette
void setPalette(const byte *colors, uint start, uint num);
// Get colors of the palette
void grabPalette(byte *colors, uint start, uint num);
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
// Update the dirty areas of the screen
void updateScreen();
// Either show or hide the mouse cursor
bool showMouse(bool visible);
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
void warpMouse(int x, int y);
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
// Disables or enables cursor palette
void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
blitCursor();
};
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
// Get the number of milliseconds since the program was started.
uint32 getMillis();
// Delay for a specified amount of milliseconds
void delayMillis(uint msecs);
// Get the next event.
// Returns true if an event was retrieved.
virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
// Set function that generates samples
void setupMixer();
static void mixCallback(void *s, byte *samples, int len);
virtual Audio::Mixer *getMixer();
// Poll CD status
// Returns true if cd audio is playing
bool pollCD();
// Play CD audio track
void playCD(int track, int num_loops, int start_frame, int duration);
// Stop CD audio track
void stopCD();
// Update CD audio status
void updateCD();
// Quit
void quit();
void getTimeAndDate(struct tm &t) const;
virtual Common::TimerManager *getTimerManager();
// Mutex handling
MutexRef createMutex();
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Overlay
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(OverlayColor *buf, int pitch);
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
int16 getHeight();
int16 getWidth();
int16 getOverlayHeight() { return _overlayHeight; }
int16 getOverlayWidth() { return _overlayWidth; }
// Methods that convert RGB to/from colors suitable for the overlay.
OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
const GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
int getGraphicsMode() const;
bool openCD(int drive);
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
void displayMessageOnOSD(const char *msg);
virtual Common::SaveFileManager *getSavefileManager();
protected:
bool _inited;
SDL_Surface *_osdSurface;
Uint8 _osdAlpha; // Transparency level of the OSD
uint32 _osdFadeStartTime; // When to start the fade out
enum {
kOSDFadeOutDelay = 2 * 1000, // Delay before the OSD is faded out (in milliseconds)
kOSDFadeOutDuration = 500, // Duration of the OSD fade out (in milliseconds)
kOSDColorKey = 1,
kOSDInitialAlpha = 80 // Initial alpha level, in percent
};
// hardware screen
SDL_Surface *_hwscreen;
// unseen game screen
SDL_Surface *_screen;
int _screenWidth, _screenHeight;
// temporary screen (for scalers)
SDL_Surface *_tmpscreen;
SDL_Surface *_tmpscreen2;
// overlay
SDL_Surface *_overlayscreen;
int _overlayWidth, _overlayHeight;
bool _overlayVisible;
// Audio
int _samplesPerSec;
// CD Audio
SDL_CD *_cdrom;
int _cdTrack, _cdNumLoops, _cdStartFrame, _cdDuration;
uint32 _cdEndTime, _cdStopTime;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 1
};
enum {
kTransactionNone = 0,
kTransactionCommit = 1,
kTransactionActive = 2
};
struct TransactionDetails {
int mode;
bool modeChanged;
int w;
int h;
bool sizeChanged;
bool fs;
bool fsChanged;
bool ar;
bool arChanged;
bool needHotswap;
bool needUpdatescreen;
bool needUnload;
bool needToggle;
bool normal1xScaler;
};
TransactionDetails _transactionDetails;
/** Force full redraw on next updateScreen */
bool _forceFull;
ScalerProc *_scalerProc;
int _scalerType;
int _scaleFactor;
int _mode;
int _transactionMode;
bool _fullscreen;
bool _screenIsLocked;
Graphics::Surface _framebuffer;
/** Current video mode flags (see DF_* constants) */
uint32 _modeFlags;
bool _modeChanged;
int _screenChangeCount;
/** True if aspect ratio correction is enabled. */
bool _adjustAspectRatio;
/** True if zoom on mouse is enabled. (only set by > 240 high games) */
bool _adjustZoomOnMouse;
//_adjustZoomOnMouse = false;
enum {
NUM_DIRTY_RECT = 100,
MAX_MOUSE_W = 80,
MAX_MOUSE_H = 80,
MAX_SCALING = 3
};
// Dirty rect management
SDL_Rect _dirtyRectList[NUM_DIRTY_RECT];
int _numDirtyRects;
uint32 *_dirtyChecksums;
bool _cksumValid;
int _cksumNum;
// Keyboard mouse emulation. Disabled by fingolfin 2004-12-18.
// I am keeping the rest of the code in for now, since the joystick
// code (or rather, "hack") uses it, too.
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
struct MousePos {
// The mouse position, using either virtual (game) or real
// (overlay) coordinates.
int16 x, y;
// The size and hotspot of the original cursor image.
int16 w, h;
int16 hotX, hotY;
// The size and hotspot of the pre-scaled cursor image, in real
// coordinates.
int16 rW, rH;
int16 rHotX, rHotY;
// The size and hotspot of the pre-scaled cursor image, in game
// coordinates.
int16 vW, vH;
int16 vHotX, vHotY;
MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
vHotX(0), vHotY(0)
{ }
};
// mouse
KbdMouse _km;
bool _mouseVisible;
bool _mouseDrawn;
byte *_mouseData;
SDL_Rect _mouseBackup;
MousePos _mouseCurState;
byte _mouseKeyColor;
int _cursorTargetScale;
bool _cursorPaletteDisabled;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
enum {
kMouseColorKey = 1
};
// joystick
SDL_Joystick *_joystick;
bool _stickBtn[32];
// Shake mode
int _currentShakePos;
int _newShakePos;
// Palette data
SDL_Color *_currentPalette;
uint _paletteDirtyStart, _paletteDirtyEnd;
// Cursor palette data
SDL_Color *_cursorPalette;
/**
* Mutex which prevents multiple threads from interfering with each other
* when accessing the screen.
*/
MutexRef _graphicsMutex;
Common::SaveFileManager *_savefile;
FilesystemFactory *getFilesystemFactory();
Audio::MixerImpl *_mixer;
SDL_TimerID _timerID;
Common::TimerManager *_timer;
void addDirtyRgnAuto(const byte *buf);
void makeChecksums(const byte *buf);
virtual void addDirtyRect(int x, int y, int w, int h, bool realCoordinates = false);
void drawMouse();
virtual void undrawMouse();
virtual void blitCursor();
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
void fillMouseEvent(Common::Event &event, int x, int y);
void internUpdateScreen();
void loadGFXMode();
void unloadGFXMode();
void hotswapGFXMode();
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
void setZoomOnMouse(); // GP2X: On > 240 high games zooms on the mouse + radius.
bool saveScreenshot(const char *filename);
int effectiveScreenHeight() const { return (_adjustAspectRatio ? 240 : _screenHeight) * _scaleFactor; }
void setupIcon();
void handleKbdMouse();
virtual bool remapKey(SDL_Event &ev, Common::Event &event);
void handleScalerHotkeys(const SDL_KeyboardEvent &key);
void moveStick();
int _gp2xInputType;
};
#endif // GP2X_COMMON_H
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