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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* GP2X: Memory Stuff.
*
*/
#ifndef GP2X_MEM_H
#define GP2X_MEM_H
#ifdef __cplusplus
extern "C" {
#endif
// Use Squidge's MMU patch rather then myown (his is neater).
// The effect if not that great but cacheing the upper RAM is no bad thing (tm) ;).
//extern void InitRam (void);
//extern void CloseRam (void);
// Set ARM920t clock frequency
extern void SetClock (unsigned c);
extern void patchMMU (void);
extern void unpatchMMU (void);
#define SYS_CLK_FREQ 7372800
static unsigned long gp2x_dev[8]={0,0,0,0,0,0,0,0};//, gp2x_ticks_per_second;
static volatile unsigned short *gp2x_ram, *gp2x_memregs;
#ifdef __cplusplus
}
#endif
#endif //GP2X_MEM_H
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