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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GP32_OSYS_H
#define GP32_OSYS_H
//Standard ScummVM includes.
#include "common/scummsys.h"
#include "common/system.h"
#include "engines/engine.h"
#include "gp32std.h"
#include "gp32std_grap.h"
#include "gp32std_input.h"
#include "gp32std_sound.h"
class OSystem_GP32 : public OSystem {
public:
static OSystem *instance();
protected:
uint16 _screenWidth, _screenHeight;
uint8 *_gameScreen;
uint16 *_tmpScreen, *_hwScreen;
OverlayColor *_overlayBuffer;
Graphics::Surface _framebuffer;
int _overlayWidth, _overlayHeight;
bool _overlayVisible;
uint32 _shakePos;
// Keyboard mouse emulation
struct KbdMouse {
int16 x, y, x_vel, y_vel, x_max, y_max, x_down_count, y_down_count;
uint32 last_time, delay_time, x_down_time, y_down_time;
};
struct MousePos {
int16 x, y, w, h;
};
// mouse
KbdMouse _km;
bool _mouseVisible;
int _mouseX, _mouseY;
int _mouseWidth, _mouseHeight;
int _mouseHotspotX, _mouseHotspotY;
byte _mouseKeyColor;
byte *_mouseBuf;
bool _adjustAspectRatio;
/** Force full redraw on next updateScreen */
bool _forceFull;
uint16 _currentPalette[256];
// uint _paletteDirtyStart, _paletteDirtyEnd;
int32 _samplesPerSec;
public:
OSystem_GP32();
~OSystem_GP32();
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
const GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
int getGraphicsMode() const;
void initSize(uint width, uint height);
int16 getHeight();
int16 getWidth();
void setPalette(const byte *colors, uint start, uint num);
void grabPalette(byte *colors, uint start, uint num);
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
void updateScreen();
void setShakePos(int shakeOffset);
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(OverlayColor *buf, int pitch);
void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
int16 getOverlayHeight();
int16 getOverlayWidth();
OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b);
void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b);
bool showMouse(bool visible);
void warpMouse(int x, int y);
void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor = 255, int cursorTargetScale = 1);
bool pollEvent(Common::Event &event);
uint32 getMillis();
void delayMillis(uint msecs);
void setTimerCallback(TimerProc callback, int interval);
MutexRef createMutex(void);
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
bool setSoundCallback(SoundProc proc, void *param);
void clearSoundCallback();
int getOutputSampleRate() const;
void quit();
void setWindowCaption(const char *caption);
void displayMessageOnOSD(const char *msg);
void fillMouseEvent(Common::Event &event, int x, int y);
void handleKbdMouse();
};
#else
#warning GP32_OSYS.H Called more then once.
#endif /* GP32_H */
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