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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __GP32STD_GRAP_H
#define __GP32STD_GRAP_H
extern GPDRAWSURFACE lcdSurface[2];
extern uint8 flipIndex;
extern uint16 *frameBuffer1;
extern uint16 *frameBuffer2;
extern void gp_fillRect(uint16 *frameBuffer, int16 x, int16 y, int16 w, int16 h, uint16 color);
extern uint16 gp_RGBTo16(uint16 r, uint16 g, uint16 b);
extern void gp_16ToRGB(uint16 color, uint8 *r, uint8 *g, uint8 *b);
extern void gp_textOut(uint16 *frameBuffer, int x, int y, char* lpszText, uint16 wColor);
extern void gp_initGammaTable(float value);
extern void gp_initFrameBuffer();
extern void gp_flipScreen();
#define gpd_drawPixel16(dst,x,y,color) (dst)[(239 - (y)) + (240 * (x))] = (color)
#endif
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