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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GPH_SDL_H
#define GPH_SDL_H
#include "backends/platform/sdl/sdl.h"
// FIXME: For now keep hacks in this header to save polluting the SDL backend.
enum {
GFX_HALF = 12
};
#define __GP2XWIZ__
#define MIXER_DOUBLE_BUFFERING 1
#ifndef PATH_MAX
#define PATH_MAX 255
#endif
class OSystem_GPH : public OSystem_SDL {
public:
OSystem_GPH() {}
/* Graphics */
void initSize(uint w, uint h);
void setGraphicsModeIntern();
bool setGraphicsMode(int mode);
void internUpdateScreen();
const OSystem::GraphicsMode *getSupportedGraphicsModes() const;
bool setGraphicsMode(const char *name);
int getDefaultGraphicsMode() const;
bool loadGFXMode();
void drawMouse();
void undrawMouse();
void showOverlay();
void hideOverlay();
/* Event Stuff */
void moveStick();
void fillMouseEvent(Common::Event&, int, int);
void warpMouse(int, int);
bool remapKey(SDL_Event&, Common::Event&);
/* Platform Setup Stuff */
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
void initBackend();
void quit();
protected:
bool _stickBtn[32];
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
bool handleJoyButtonDown(SDL_Event &ev, Common::Event &event);
bool handleJoyButtonUp(SDL_Event &ev, Common::Event &event);
};
#endif //GPH_SDL_H
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