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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#import "iOS7MainApplication.h"
#import "iOS7ScummVMViewController.h"
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#import "ios7_common.h"
#import "ios7_video.h"
@implementation iOS7MainApplication
-(id)init {
[super init];
_window = nil;
_view = nil;
return self;
}
- (void)mainLoop:(id)param {
@autoreleasepool {
iOS7_main(iOS7_argc, iOS7_argv);
}
exit(0);
}
- (iPhoneView *)getView {
return _view;
}
- (void)applicationDidFinishLaunching:(UIApplication *)application {
CGRect rect = [[UIScreen mainScreen] bounds];
// Create the directory for savegames
#ifdef IPHONE_OFFICIAL
NSFileManager *fm = [NSFileManager defaultManager];
NSString *documentPath = [NSString stringWithUTF8String:iOS7_getDocumentsDir()];
NSString *savePath = [documentPath stringByAppendingPathComponent:@"Savegames"];
if (![fm fileExistsAtPath:savePath]) {
[fm createDirectoryAtPath:savePath withIntermediateDirectories:YES attributes:nil error:nil];
}
#endif
_window = [[UIWindow alloc] initWithFrame:rect];
[_window retain];
_controller = [[iOS7ScummVMViewController alloc] init];
_view = [[iPhoneView alloc] initWithFrame:rect];
_view.multipleTouchEnabled = YES;
_controller.view = _view;
[_window setRootViewController:_controller];
[_window makeKeyAndVisible];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(didRotate:)
name:@"UIDeviceOrientationDidChangeNotification"
object:nil];
[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}
- (void)applicationDidResume {
}
- (void)applicationWillSuspend {
}
- (void)applicationWillTerminate {
}
- (void)applicationSuspend:(struct __GSEvent *)event {
//[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
[_view applicationSuspend];
}
- (void)applicationResume:(struct __GSEvent *)event {
[_view applicationResume];
}
- (void)didRotate:(NSNotification *)notification {
UIDeviceOrientation screenOrientation = [[UIDevice currentDevice] orientation];
[_view deviceOrientationChanged:screenOrientation];
}
- (UIWindow*) getWindow {
return _window;
}
@end
const char *iOS7_getDocumentsDir() {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory UTF8String];
}
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