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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IOS7_IOS7_KEYBOARD_H
#define BACKENDS_PLATFORM_IOS7_IOS7_KEYBOARD_H
#include <UIKit/UIKit.h>
#include <UIKit/UITextView.h>
@class TextInputHandler;
@interface SoftKeyboard : UIView<UITextViewDelegate> {
id inputDelegate;
TextInputHandler *inputView;
}
- (id)initWithFrame:(CGRect)frame;
- (void)dealloc;
- (UITextView *)inputView;
- (void)setInputDelegate:(id)delegate;
- (void)handleKeyPress:(unichar)c;
- (void)handleMainMenuKey;
- (void)prepareKeyboard:(NSNotification *)notification;
- (void)showKeyboard;
- (void)hideKeyboard;
@end
#endif
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