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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/platform/ios7/ios7_keyboard.h"
@interface UITextInputTraits
- (void)setAutocorrectionType:(int)type;
- (void)setAutocapitalizationType:(int)type;
- (void)setEnablesReturnKeyAutomatically:(BOOL)val;
@end
@interface TextInputHandler : UITextView {
SoftKeyboard *softKeyboard;
}
- (id)initWithKeyboard:(SoftKeyboard *)keyboard;
@end
@implementation TextInputHandler
- (id)initWithKeyboard:(SoftKeyboard *)keyboard {
self = [super initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f)];
softKeyboard = keyboard;
[self setAutocorrectionType:UITextAutocorrectionTypeNo];
[self setAutocapitalizationType:UITextAutocapitalizationTypeNone];
[self setEnablesReturnKeyAutomatically:NO];
//UITextInputAssistantItem* item = [self inputAssistantItem];
//item.leadingBarButtonGroups = @[];
//item.trailingBarButtonGroups = @[];
return self;
}
- (NSArray *)keyCommands {
UIKeyCommand *upArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputUpArrow modifierFlags: 0 action: @selector(upArrow:)];
UIKeyCommand *downArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputDownArrow modifierFlags: 0 action: @selector(downArrow:)];
UIKeyCommand *leftArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputLeftArrow modifierFlags: 0 action: @selector(leftArrow:)];
UIKeyCommand *rightArrow = [UIKeyCommand keyCommandWithInput: UIKeyInputRightArrow modifierFlags: 0 action: @selector(rightArrow:)];
return [[NSArray alloc] initWithObjects: upArrow, downArrow, leftArrow, rightArrow, nil];
}
- (void) upArrow: (UIKeyCommand *) keyCommand {
[softKeyboard handleKeyPress:273];
}
- (void) downArrow: (UIKeyCommand *) keyCommand {
[softKeyboard handleKeyPress:274];
}
- (void) leftArrow: (UIKeyCommand *) keyCommand {
[softKeyboard handleKeyPress:276];
}
- (void) rightArrow: (UIKeyCommand *) keyCommand {
[softKeyboard handleKeyPress:275];
}
@end
@implementation SoftKeyboard
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
inputDelegate = nil;
inputView = [[TextInputHandler alloc] initWithKeyboard:self];
inputView.delegate = self;
return self;
}
- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text {
unichar c;
if (text.length) {
c = [text characterAtIndex:0];
}
else {
c = '\b';
}
[inputDelegate handleKeyPress:c];
return YES;
}
- (UITextView *)inputView {
return inputView;
}
- (void)setInputDelegate:(id)delegate {
inputDelegate = delegate;
}
- (void)handleKeyPress:(unichar)c {
[inputDelegate handleKeyPress:c];
}
- (void)showKeyboard {
[inputView becomeFirstResponder];
}
- (void)hideKeyboard {
[inputView endEditing:YES];
}
@end
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