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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "blit_arm.h"
void blitLandscapeScreenRect16bpp(uint16 *dst, uint16 *src, int width, int height, int screenWidth, int screenHeight)
{
for (int x = width; x > 0; x--) {
for (int y = height; y > 0; y--) {
*(dst++) = *src;
src += screenWidth;
}
dst -= screenHeight + height;
src += 1 - height * screenWidth;
}
}
void blitLandscapeScreenRect8bpp(uint16 *dst, byte *src, int width, int height, uint16 *palette, int screenWidth, int screenHeight)
{
for (int x = width; x > 0; x--) {
for (int y = height; y > 0; y--) {
*(dst++) = palette[*src];
src += screenWidth;
}
dst -= screenHeight + height;
src += 1 - height * screenWidth;
}
}
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