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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_COMMON_H
#include "graphics/surface.h"
enum InputEvent {
kInputMouseDown,
kInputMouseUp,
kInputMouseDragged,
kInputMouseSecondDragged,
kInputMouseSecondDown,
kInputMouseSecondUp,
kInputOrientationChanged,
kInputKeyPressed,
kInputApplicationSuspended,
kInputApplicationResumed,
kInputSwipe
};
enum ScreenOrientation {
kScreenOrientationPortrait,
kScreenOrientationLandscape,
kScreenOrientationFlippedLandscape
};
enum UIViewSwipeDirection {
kUIViewSwipeUp = 1,
kUIViewSwipeDown = 2,
kUIViewSwipeLeft = 4,
kUIViewSwipeRight = 8
};
enum GraphicsModes {
kGraphicsModeLinear = 0,
kGraphicsModeNone = 1
};
struct VideoContext {
VideoContext() : asprectRatioCorrection(), screenWidth(), screenHeight(), overlayVisible(false),
overlayWidth(), overlayHeight(), mouseX(), mouseY(),
mouseHotspotX(), mouseHotspotY(), mouseWidth(), mouseHeight(),
mouseIsVisible(), graphicsMode(kGraphicsModeLinear), shakeOffsetY() {
}
// Game screen state
bool asprectRatioCorrection;
uint screenWidth, screenHeight;
Graphics::Surface screenTexture;
// Overlay state
bool overlayVisible;
uint overlayWidth, overlayHeight;
Graphics::Surface overlayTexture;
// Mouse cursor state
uint mouseX, mouseY;
int mouseHotspotX, mouseHotspotY;
uint mouseWidth, mouseHeight;
bool mouseIsVisible;
Graphics::Surface mouseTexture;
// Misc state
GraphicsModes graphicsMode;
int shakeOffsetY;
};
// On the ObjC side
void iPhone_updateScreen();
bool iPhone_fetchEvent(int *outEvent, int *outX, int *outY);
const char *iPhone_getDocumentsDir();
bool iPhone_isHighResDevice();
uint getSizeNextPOT(uint size);
#endif
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