aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/iphone/iphone_main.m
blob: d8992de5bb2c1a977a749332643a585d60417dfa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#import <UIKit/UIKit.h>
#import <Foundation/NSThread.h>

#include "iphone_video.h"

void iphone_main(int argc, char *argv[]);

@interface iPhoneMain : UIApplication {
	UIWindow* _window;
	iPhoneView* _view;
}

- (void) mainLoop: (id)param;
- (iPhoneView*) getView;
- (UIWindow*) getWindow;
- (void)didRotate:(NSNotification *)notification;
@end

static int gArgc;
static char** gArgv;

int main(int argc, char** argv) {
	gArgc = argc;
	gArgv = argv;

    NSAutoreleasePool *autoreleasePool = [
        [ NSAutoreleasePool alloc ] init
    ];

    int returnCode = UIApplicationMain(argc, argv, @"iPhoneMain", @"iPhoneMain");
    [ autoreleasePool release ];
    return returnCode;
}

@implementation iPhoneMain

-(id) init {
	[super init];
	_window = nil;
	_view = nil;
	return self;
}

- (void) mainLoop: (id)param {
	[[NSAutoreleasePool alloc] init];

	iphone_main(gArgc, gArgv);
	exit(0);
}

- (iPhoneView*) getView {
	return _view;
}

- (void)applicationDidFinishLaunching:(UIApplication *)application {
	CGRect  rect = [[UIScreen mainScreen] bounds];

	// hide the status bar
    [application setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
    [application setStatusBarHidden:YES animated:YES];

	_window = [[UIWindow alloc] initWithFrame:rect];
	[_window retain];

	_view = [[iPhoneView alloc] initWithFrame: rect];
	_view.multipleTouchEnabled = YES;

	[_window setContentView: _view];

  	[_window addSubview:_view];
	[_window makeKeyAndVisible];

	[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
	[[NSNotificationCenter defaultCenter] addObserver:self
											 selector:@selector(didRotate:)
												 name:@"UIDeviceOrientationDidChangeNotification" object:nil];

	[NSThread detachNewThreadSelector:@selector(mainLoop:) toTarget:self withObject:nil];
}

- (void)applicationSuspend:(struct __GSEvent *)event {
	//[self setApplicationBadge:NSLocalizedString(@"ON", nil)];
	[_view applicationSuspend];
}

- (void)applicationResume:(struct __GSEvent *)event {
	[self removeApplicationBadge];
	[_view applicationResume];

	// Workaround, need to "hide" and unhide the statusbar to properly remove it,
	// since the Springboard has put it back without apparently flagging our application.
    [self setStatusBarHidden:YES animated:YES];
    [self setStatusBarStyle:UIStatusBarStyleBlackTranslucent animated:NO];
    [self setStatusBarHidden:YES animated:YES];
}

- (void)didRotate:(NSNotification *)notification {
	int screenOrientation = [[UIDevice currentDevice] orientation];
	[_view deviceOrientationChanged: screenOrientation];
}

- (UIWindow*) getWindow {
	return _window;
}

@end