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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include <OpenGLES/EAGL.h>
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#include "iphone_keyboard.h"
#include "iphone_common.h"
#include "common/list.h"
@interface iPhoneView : UIView {
VideoContext _videoContext;
Common::List<InternalEvent> _events;
NSLock *_eventLock;
SoftKeyboard *_keyboardView;
EAGLContext *_context;
GLuint _viewRenderbuffer;
GLuint _viewFramebuffer;
GLuint _screenTexture;
GLuint _overlayTexture;
GLuint _mouseCursorTexture;
UIDeviceOrientation _orientation;
GLint _renderBufferWidth;
GLint _renderBufferHeight;
GLfloat _gameScreenVertCoords[4 * 2];
GLfloat _gameScreenTexCoords[4 * 2];
CGRect _gameScreenRect;
GLfloat _overlayVertCoords[4 * 2];
GLfloat _overlayTexCoords[4 * 2];
CGRect _overlayRect;
GLfloat _mouseVertCoords[4 * 2];
GLfloat _mouseTexCoords[4 * 2];
GLint _mouseHotspotX, _mouseHotspotY;
GLint _mouseWidth, _mouseHeight;
GLfloat _mouseScaleX, _mouseScaleY;
int _scaledShakeOffsetY;
UITouch *_firstTouch;
UITouch *_secondTouch;
}
- (id)initWithFrame:(struct CGRect)frame;
- (VideoContext *)getVideoContext;
- (void)drawRect:(CGRect)frame;
- (void)createScreenTexture;
- (void)initSurface;
- (void)setViewTransformation;
- (void)setGraphicsMode;
- (void)updateSurface;
- (void)updateMainSurface;
- (void)updateOverlaySurface;
- (void)updateMouseSurface;
- (void)clearColorBuffer;
- (void)notifyMouseMove;
- (void)updateMouseCursorScaling;
- (void)updateMouseCursor;
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
- (void)applicationSuspend;
- (void)applicationResume;
- (bool)fetchEvent:(InternalEvent *)event;
@end
extern iPhoneView *g_iPhoneViewInstance;
#endif
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