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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#define BACKENDS_PLATFORM_IPHONE_IPHONE_VIDEO_H
#include <UIKit/UIKit.h>
#include <Foundation/Foundation.h>
#include <QuartzCore/QuartzCore.h>
#include <OpenGLES/EAGL.h>
#include <OpenGLES/ES1/gl.h>
#include <OpenGLES/ES1/glext.h>
#include "iphone_keyboard.h"
@interface iPhoneView : UIView {
void *_screenSurface;
NSMutableArray *_events;
SoftKeyboard *_keyboardView;
EAGLContext *_context;
GLuint _viewRenderbuffer;
GLuint _viewFramebuffer;
GLuint _screenTexture;
GLuint _overlayTexture;
GLuint _mouseCursorTexture;
UIDeviceOrientation _orientation;
GLfloat _gameScreenVertCoords[4 * 2];
GLfloat _gameScreenTexCoords[4 * 2];
GLfloat _overlayVertCoords[4 * 2];
GLfloat _overlayTexCoords[4 * 2];
}
- (id)initWithFrame:(struct CGRect)frame;
- (void)drawRect:(CGRect)frame;
- (void *)getSurface;
- (void)initSurface;
- (void)setViewTransformation;
- (void)setGraphicsMode;
- (void)updateSurface;
- (void)updateMainSurface;
- (void)updateOverlaySurface;
- (void)updateMouseSurface;
- (void)clearColorBuffer;
- (void)updateMouseCursor;
- (id)getEvent;
- (void)deviceOrientationChanged:(UIDeviceOrientation)orientation;
- (void)applicationSuspend;
- (void)applicationResume;
@end
#endif
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