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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "osys_main.h"
#include "iphone_video.h"
#include "graphics/conversion.h"
void OSystem_IPHONE::initVideoContext() {
_videoContext = [g_iPhoneViewInstance getVideoContext];
}
const OSystem::GraphicsMode *OSystem_IPHONE::getSupportedGraphicsModes() const {
return s_supportedGraphicsModes;
}
int OSystem_IPHONE::getDefaultGraphicsMode() const {
return kGraphicsModeLinear;
}
bool OSystem_IPHONE::setGraphicsMode(int mode) {
switch (mode) {
case kGraphicsModeNone:
case kGraphicsModeLinear:
_videoContext->graphicsMode = (GraphicsModes)mode;
return true;
default:
return false;
}
}
int OSystem_IPHONE::getGraphicsMode() const {
return _videoContext->graphicsMode;
}
#ifdef USE_RGB_COLOR
Common::List<Graphics::PixelFormat> OSystem_IPHONE::getSupportedFormats() const {
Common::List<Graphics::PixelFormat> list;
// RGB565
list.push_back(Graphics::createPixelFormat<565>());
// CLUT8
list.push_back(Graphics::PixelFormat::createFormatCLUT8());
return list;
}
#endif
void OSystem_IPHONE::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
//printf("initSize(%u, %u, %p)\n", width, height, (const void *)format);
_videoContext->screenWidth = width;
_videoContext->screenHeight = height;
_videoContext->shakeOffsetY = 0;
// In case we use the screen texture as frame buffer we reset the pixels
// pointer here to avoid freeing the screen texture.
if (_framebuffer.getPixels() == _videoContext->screenTexture.getPixels())
_framebuffer.setPixels(0);
// Create the screen texture right here. We need to do this here, since
// when a game requests hi-color mode, we actually set the framebuffer
// to the texture buffer to avoid an additional copy step.
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(createScreenTexture) withObject:nil waitUntilDone: YES];
// In case the client code tries to set up a non supported mode, we will
// fall back to CLUT8 and set the transaction error accordingly.
if (format && format->bytesPerPixel != 1 && *format != _videoContext->screenTexture.format) {
format = 0;
_gfxTransactionError = kTransactionFormatNotSupported;
}
if (!format || format->bytesPerPixel == 1) {
_framebuffer.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
} else {
#if 0
printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", format->bytesPerPixel,
format->rLoss, format->gLoss, format->bLoss, format->aLoss,
format->rShift, format->gShift, format->bShift, format->aShift);
#endif
// We directly draw on the screen texture in hi-color mode. Thus
// we copy over its settings here and just replace the width and
// height to avoid any problems.
_framebuffer = _videoContext->screenTexture;
_framebuffer.w = width;
_framebuffer.h = height;
}
_fullScreenIsDirty = false;
dirtyFullScreen();
_mouseCursorPaletteEnabled = false;
}
void OSystem_IPHONE::beginGFXTransaction() {
_gfxTransactionError = kTransactionSuccess;
}
OSystem::TransactionError OSystem_IPHONE::endGFXTransaction() {
_screenChangeCount++;
updateOutputSurface();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(setGraphicsMode) withObject:nil waitUntilDone: YES];
return _gfxTransactionError;
}
void OSystem_IPHONE::updateOutputSurface() {
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(initSurface) withObject:nil waitUntilDone: YES];
}
int16 OSystem_IPHONE::getHeight() {
return _videoContext->screenHeight;
}
int16 OSystem_IPHONE::getWidth() {
return _videoContext->screenWidth;
}
void OSystem_IPHONE::setPalette(const byte *colors, uint start, uint num) {
//printf("setPalette(%p, %u, %u)\n", colors, start, num);
assert(start + num <= 256);
const byte *b = colors;
for (uint i = start; i < start + num; ++i) {
_gamePalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<565> >(b[0], b[1], b[2]);
_gamePaletteRGBA5551[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(b[0], b[1], b[2]);
b += 3;
}
dirtyFullScreen();
// Automatically update the mouse texture when the palette changes while the
// cursor palette is disabled.
if (!_mouseCursorPaletteEnabled && _mouseBuffer.format.bytesPerPixel == 1)
_mouseDirty = _mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::grabPalette(byte *colors, uint start, uint num) {
//printf("grabPalette(%p, %u, %u)\n", colors, start, num);
assert(start + num <= 256);
byte *b = colors;
for (uint i = start; i < start + num; ++i) {
Graphics::colorToRGB<Graphics::ColorMasks<565> >(_gamePalette[i], b[0], b[1], b[2]);
b += 3;
}
}
void OSystem_IPHONE::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToScreen(%p, %d, %i, %i, %i, %i)\n", buf, pitch, x, y, w, h);
//Clip the coordinates
const byte *src = (const byte *)buf;
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > (int)_framebuffer.w - x) {
w = _framebuffer.w - x;
}
if (h > (int)_framebuffer.h - y) {
h = _framebuffer.h - y;
}
if (w <= 0 || h <= 0)
return;
if (!_fullScreenIsDirty) {
_dirtyRects.push_back(Common::Rect(x, y, x + w, y + h));
}
byte *dst = (byte *)_framebuffer.getBasePtr(x, y);
if (_framebuffer.pitch == pitch && _framebuffer.w == w) {
memcpy(dst, src, h * pitch);
} else {
do {
memcpy(dst, src, w * _framebuffer.format.bytesPerPixel);
src += pitch;
dst += _framebuffer.pitch;
} while (--h);
}
}
void OSystem_IPHONE::updateScreen() {
if (_dirtyRects.size() == 0 && _dirtyOverlayRects.size() == 0 && !_mouseDirty)
return;
//printf("updateScreen(): %i dirty rects.\n", _dirtyRects.size());
internUpdateScreen();
_mouseDirty = false;
_fullScreenIsDirty = false;
_fullScreenOverlayIsDirty = false;
iPhone_updateScreen();
}
void OSystem_IPHONE::internUpdateScreen() {
if (_mouseNeedTextureUpdate) {
updateMouseTexture();
_mouseNeedTextureUpdate = false;
}
while (_dirtyRects.size()) {
Common::Rect dirtyRect = _dirtyRects.remove_at(_dirtyRects.size() - 1);
//printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
drawDirtyRect(dirtyRect);
// TODO: Implement dirty rect code
//updateHardwareSurfaceForRect(dirtyRect);
}
if (_videoContext->overlayVisible) {
// TODO: Implement dirty rect code
_dirtyOverlayRects.clear();
/*while (_dirtyOverlayRects.size()) {
Common::Rect dirtyRect = _dirtyOverlayRects.remove_at(_dirtyOverlayRects.size() - 1);
//printf("Drawing: (%i, %i) -> (%i, %i)\n", dirtyRect.left, dirtyRect.top, dirtyRect.right, dirtyRect.bottom);
drawDirtyOverlayRect(dirtyRect);
}*/
}
}
void OSystem_IPHONE::drawDirtyRect(const Common::Rect &dirtyRect) {
// We only need to do a color look up for CLUT8
if (_framebuffer.format.bytesPerPixel != 1)
return;
int h = dirtyRect.bottom - dirtyRect.top;
int w = dirtyRect.right - dirtyRect.left;
const byte *src = (const byte *)_framebuffer.getBasePtr(dirtyRect.left, dirtyRect.top);
byte *dstRaw = (byte *)_videoContext->screenTexture.getBasePtr(dirtyRect.left, dirtyRect.top);
// When we use CLUT8 do a color look up
for (int y = h; y > 0; y--) {
uint16 *dst = (uint16 *)dstRaw;
for (int x = w; x > 0; x--)
*dst++ = _gamePalette[*src++];
dstRaw += _videoContext->screenTexture.pitch;
src += _framebuffer.pitch - w;
}
}
Graphics::Surface *OSystem_IPHONE::lockScreen() {
//printf("lockScreen()\n");
return &_framebuffer;
}
void OSystem_IPHONE::unlockScreen() {
//printf("unlockScreen()\n");
dirtyFullScreen();
}
void OSystem_IPHONE::setShakePos(int shakeOffset) {
//printf("setShakePos(%i)\n", shakeOffset);
_videoContext->shakeOffsetY = shakeOffset;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(setViewTransformation) withObject:nil waitUntilDone: YES];
// HACK: We use this to force a redraw.
_mouseDirty = true;
}
void OSystem_IPHONE::showOverlay() {
//printf("showOverlay()\n");
_videoContext->overlayVisible = true;
dirtyFullOverlayScreen();
updateScreen();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
}
void OSystem_IPHONE::hideOverlay() {
//printf("hideOverlay()\n");
_videoContext->overlayVisible = false;
_dirtyOverlayRects.clear();
dirtyFullScreen();
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursorScaling) withObject:nil waitUntilDone: YES];
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(clearColorBuffer) withObject:nil waitUntilDone: YES];
}
void OSystem_IPHONE::clearOverlay() {
//printf("clearOverlay()\n");
bzero(_videoContext->overlayTexture.getPixels(), _videoContext->overlayTexture.h * _videoContext->overlayTexture.pitch);
dirtyFullOverlayScreen();
}
void OSystem_IPHONE::grabOverlay(void *buf, int pitch) {
//printf("grabOverlay()\n");
int h = _videoContext->overlayHeight;
byte *dst = (byte *)buf;
const byte *src = (const byte *)_videoContext->overlayTexture.getPixels();
do {
memcpy(dst, src, _videoContext->overlayWidth * sizeof(uint16));
src += _videoContext->overlayTexture.pitch;
dst += pitch;
} while (--h);
}
void OSystem_IPHONE::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
//printf("copyRectToOverlay(%p, pitch=%i, x=%i, y=%i, w=%i, h=%i)\n", (const void *)buf, pitch, x, y, w, h);
const byte *src = (const byte *)buf;
//Clip the coordinates
if (x < 0) {
w += x;
src -= x * sizeof(uint16);
x = 0;
}
if (y < 0) {
h += y;
src -= y * pitch;
y = 0;
}
if (w > (int)_videoContext->overlayWidth - x)
w = _videoContext->overlayWidth - x;
if (h > (int)_videoContext->overlayHeight - y)
h = _videoContext->overlayHeight - y;
if (w <= 0 || h <= 0)
return;
if (!_fullScreenOverlayIsDirty) {
_dirtyOverlayRects.push_back(Common::Rect(x, y, x + w, y + h));
}
byte *dst = (byte *)_videoContext->overlayTexture.getBasePtr(x, y);
do {
memcpy(dst, src, w * sizeof(uint16));
src += pitch;
dst += _videoContext->overlayTexture.pitch;
} while (--h);
}
int16 OSystem_IPHONE::getOverlayHeight() {
return _videoContext->overlayHeight;
}
int16 OSystem_IPHONE::getOverlayWidth() {
return _videoContext->overlayWidth;
}
bool OSystem_IPHONE::showMouse(bool visible) {
//printf("showMouse(%d)\n", visible);
bool last = _videoContext->mouseIsVisible;
_videoContext->mouseIsVisible = visible;
_mouseDirty = true;
return last;
}
void OSystem_IPHONE::warpMouse(int x, int y) {
//printf("warpMouse(%d, %d)\n", x, y);
_videoContext->mouseX = x;
_videoContext->mouseY = y;
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(notifyMouseMove) withObject:nil waitUntilDone: YES];
_mouseDirty = true;
}
void OSystem_IPHONE::dirtyFullScreen() {
if (!_fullScreenIsDirty) {
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, _videoContext->screenWidth, _videoContext->screenHeight));
_fullScreenIsDirty = true;
}
}
void OSystem_IPHONE::dirtyFullOverlayScreen() {
if (!_fullScreenOverlayIsDirty) {
_dirtyOverlayRects.clear();
_dirtyOverlayRects.push_back(Common::Rect(0, 0, _videoContext->overlayWidth, _videoContext->overlayHeight));
_fullScreenOverlayIsDirty = true;
}
}
void OSystem_IPHONE::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
//printf("setMouseCursor(%p, %u, %u, %i, %i, %u, %d, %p)\n", (const void *)buf, w, h, hotspotX, hotspotY, keycolor, dontScale, (const void *)format);
const Graphics::PixelFormat pixelFormat = format ? *format : Graphics::PixelFormat::createFormatCLUT8();
#if 0
printf("bytesPerPixel: %u RGBAlosses: %u,%u,%u,%u RGBAshifts: %u,%u,%u,%u\n", pixelFormat.bytesPerPixel,
pixelFormat.rLoss, pixelFormat.gLoss, pixelFormat.bLoss, pixelFormat.aLoss,
pixelFormat.rShift, pixelFormat.gShift, pixelFormat.bShift, pixelFormat.aShift);
#endif
assert(pixelFormat.bytesPerPixel == 1 || pixelFormat.bytesPerPixel == 2);
if (_mouseBuffer.w != w || _mouseBuffer.h != h || _mouseBuffer.format != pixelFormat || !_mouseBuffer.getPixels())
_mouseBuffer.create(w, h, pixelFormat);
_videoContext->mouseWidth = w;
_videoContext->mouseHeight = h;
_videoContext->mouseHotspotX = hotspotX;
_videoContext->mouseHotspotY = hotspotY;
_mouseKeyColor = keycolor;
memcpy(_mouseBuffer.getPixels(), buf, h * _mouseBuffer.pitch);
_mouseDirty = true;
_mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::setCursorPalette(const byte *colors, uint start, uint num) {
//printf("setCursorPalette(%p, %u, %u)\n", (const void *)colors, start, num);
assert(start + num <= 256);
for (uint i = start; i < start + num; ++i, colors += 3)
_mouseCursorPalette[i] = Graphics::RGBToColor<Graphics::ColorMasks<5551> >(colors[0], colors[1], colors[2]);
// FIXME: This is just stupid, our client code seems to assume that this
// automatically enables the cursor palette.
_mouseCursorPaletteEnabled = true;
if (_mouseCursorPaletteEnabled)
_mouseDirty = _mouseNeedTextureUpdate = true;
}
void OSystem_IPHONE::updateMouseTexture() {
uint texWidth = getSizeNextPOT(_videoContext->mouseWidth);
uint texHeight = getSizeNextPOT(_videoContext->mouseHeight);
Graphics::Surface &mouseTexture = _videoContext->mouseTexture;
if (mouseTexture.w != texWidth || mouseTexture.h != texHeight)
mouseTexture.create(texWidth, texHeight, Graphics::createPixelFormat<5551>());
if (_mouseBuffer.format.bytesPerPixel == 1) {
const uint16 *palette;
if (_mouseCursorPaletteEnabled)
palette = _mouseCursorPalette;
else
palette = _gamePaletteRGBA5551;
uint16 *mouseBuf = (uint16 *)mouseTexture.getPixels();
for (uint x = 0; x < _videoContext->mouseWidth; ++x) {
for (uint y = 0; y < _videoContext->mouseHeight; ++y) {
const byte color = *(const byte *)_mouseBuffer.getBasePtr(x, y);
if (color != _mouseKeyColor)
mouseBuf[y * texWidth + x] = palette[color] | 0x1;
else
mouseBuf[y * texWidth + x] = 0x0;
}
}
} else {
if (crossBlit((byte *)mouseTexture.getPixels(), (const byte *)_mouseBuffer.getPixels(), mouseTexture.pitch,
_mouseBuffer.pitch, _mouseBuffer.w, _mouseBuffer.h, mouseTexture.format, _mouseBuffer.format)) {
if (!_mouseBuffer.format.aBits()) {
// Apply color keying since the original cursor had no alpha channel.
const uint16 *src = (const uint16 *)_mouseBuffer.getPixels();
uint8 *dstRaw = (uint8 *)mouseTexture.getPixels();
for (uint y = 0; y < _mouseBuffer.h; ++y, dstRaw += mouseTexture.pitch) {
uint16 *dst = (uint16 *)dstRaw;
for (uint x = 0; x < _mouseBuffer.w; ++x, ++dst) {
if (*src++ == _mouseKeyColor)
*dst &= ~1;
else
*dst |= 1;
}
}
}
} else {
// TODO: Log this!
// Make the cursor all transparent... we really need a better fallback ;-).
memset(mouseTexture.getPixels(), 0, mouseTexture.h * mouseTexture.pitch);
}
}
[g_iPhoneViewInstance performSelectorOnMainThread:@selector(updateMouseCursor) withObject:nil waitUntilDone: YES];
}
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