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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if defined(MAEMO)
#ifndef PLATFORM_SDL_MAEMO_COMMON_H
#define PLATFORM_SDL_MAEMO_COMMON_H
namespace Maemo {
enum ModelType {
kModelType770 = 1 << 0,
kModelTypeN800 = 1 << 1,
kModelTypeN810 = 1 << 2,
kModelTypeN900 = 1 << 3,
kModelTypeInvalid = 0
};
struct Model {
const char *hwId;
ModelType modelType;
const char *hwAlias;
bool hasHwKeyboard;
bool hasMenuKey;
};
enum CustomEventType {
kEventClickMode = 1,
kEventInvalid = 0
};
} // namespace Maemo
#endif // ifndef PLATFORM_SDL_MAEMO_COMMON_H
#endif // if defined(MAEMO)
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