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|
diff -Naur scummvm-0.11.orig/debian/changelog scummvm-0.11/debian/changelog
--- scummvm-0.11.orig/debian/changelog 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/changelog 2008-01-12 22:26:50.000000000 +0100
@@ -0,0 +1,69 @@
+scummvm (0.11.0-0) unstable; urgency=low
+
+ * upstream 0.11 release
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Jan 2008 22:26:34 +0100
+scummvm (0.10.0-5) unstable; urgency=low
+
+ * fixed for chinook, menu selection postinst script added
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Thu, 25 Oct 2007 09:56:32 +0200
+scummvm (0.10.0-4) unstable; urgency=low
+
+ * AGI - added pred.dic to DATA_PATH (=/usr/share/scummvm) to enable
+ predictive input
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 28 Aug 2007 09:58:29 +0200
+scummvm (0.10.0-3) unstable; urgency=low
+
+ * SCUMM - added mapping also for key up events (may fix right button in FT?)
+ * SWORD2 - added right button press mapping (not tested)
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 20 Aug 2007 22:39:07 +0200
+scummvm (0.10.0-2) unstable; urgency=low
+
+ * Future Wars - add mapping for left/up/down/right,zoom +/-
+ * fix SDL backend to set mouse position on button down event
+ as we may not have mousemove events with touchscreen
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Fri, 13 Jul 2007 09:56:37 +0200
+scummvm (0.10.0-1) unstable; urgency=low
+
+ * mapped F10 in Future Wars to menu key
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 11 Jul 2007 22:20:00 +0200
+scummvm (0.10.0) unstable; urgency=low
+
+ * upstream 0.10 release, enabled FLAC too
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 4 Jul 2007 12:48:48 +0200
+scummvm (0.9.1-1) unstable; urgency=low
+
+ * 0.9.1 mapped right mouse button in sword1
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 18 Jun 2007 21:15:31 +0200
+scummvm (0.9.1) unstable; urgency=low
+
+ * 0.9.1 upstream release
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Wed, 1 Nov 2006 20:40:51 +0100
+scummvm (0.9.0-3) unstable; urgency=low
+
+ * merged fixes in 0.9.0 upstream branch
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Mon, 9 Oct 2006 15:40:59 +0200
+scummvm (0.9.0-2) unstable; urgency=low
+
+ * merged fixes in 0.9.0 upstream branch
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Sat, 12 Aug 2006 20:10:47 +0200
+scummvm (0.9.0-1) unstable; urgency=low
+
+ * merged changes in 0.9.0 upstream release
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Sun, 23 Jul 2006 22:29:51 +0200
+scummvm (0.9.0) unstable; urgency=low
+
+ * 0.9.0 upstream release
+
+ -- Frantisek Dufka <dufkaf@seznam.cz> Tue, 27 Jun 2006 20:30:54 +0200
diff -Naur scummvm-0.11.orig/debian/compat scummvm-0.11/debian/compat
--- scummvm-0.11.orig/debian/compat 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/compat 2008-01-06 20:45:14.000000000 +0100
@@ -0,0 +1 @@
+4
diff -Naur scummvm-0.11.orig/debian/control scummvm-0.11/debian/control
--- scummvm-0.11.orig/debian/control 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/control 2008-01-06 20:45:14.000000000 +0100
@@ -0,0 +1,47 @@
+Source: scummvm
+Section: user/games
+Priority: optional
+Maintainer: Frantisek Dufka <dufkaf@seznam.cz>
+Build-Depends: debhelper (>> 4.0.0), libsdl1.2-dev
+
+Standards-Version: 3.6.1.1
+Package: scummvm
+Pre-Depends: maemo-select-menu-location
+Depends: ${shlibs:Depends}
+Architecture: any
+Section: user/games
+Description: free implementation of LucasArts' S.C.U.M.M interpreter
+ ScummVM is a virtual machine for classic graphical adventure games.
+ This package does not contain any actual games.
+XBS-Maemo-Icon-26:
+ iVBORw0KGgoAAAANSUhEUgAAABoAAAAaCAMAAACelLz8AAAC/VBMVEUICwcH
+ CQUKDAgLDQoMDwsOEAwREAUPEQ0QEg8PFQoRExAUEwoVFAwPGAcTFBIRFg0W
+ FQ0XFg4RGgkTGA8XGQsTGwwUHA0aGRIWGxMXHQkVHQ8aGhMbGxQcHQocGxUZ
+ HwsYIgcfHxgeIRUbJQwhIBofJAweJwgfKQocKwwgKgshKw0gLggfLg8jLQ8n
+ LwwpLhEmMwcoMRQjNgotLCYmNwQlNwwqOBQtOQgsOQ8xNh4sPQswNyQqQAUw
+ PAsuOiAsQgcwOyIqRgIsSAQvRgs0PyY1Rg06RA0+PDAwSwg2RxUzTQE4TQsz
+ VAc/SSo6VAk4VwE6VRM2XAVAUC85XwlJVCNEXQo+YwJGXwxMWS1JXC5AagBI
+ awJUagRIcQBSbwpHeAJTaD9OdwNXcwJKewZNfABacRlOfQBPfgBQfwBMggBW
+ fgBNgwNSgQJOhAVecUJjdSZefwNUiABZhgBjeDZieDxhezFQjQBgghZkhQ5j
+ iQJUkAZcixJmgDZnhCtckQpblgBekw5clwBqgkthlQBdmAJriz90hz5omgBs
+ mAhxlgd0mAB5lgBpnA16khdzmAtxnABooQBtnwB4jUpzngBkpQR5nQF8j0Vr
+ pQduoRZ4nRR3k014oQBzpAt8oAh/ogBvqA5trACBmypwqRF1pw+GogCAow+D
+ pQB8phJ/nUNurxh0rRd4rwmHqQd6qDOArwCJqwyDsgCMrgB8ryiFtAB7uQN8
+ sDKBuAWOsBWJqFR8ti2IsiOSswaBuRt6vxCOtgqXsgePrjR9wQCFuw2KuQyB
+ uSeSuACEux6JuR2OvACAxACEvCuSuhOHujSMwQGTtiqfuACRvwGOvRWHuz2T
+ wASPwwmYvwaLvTebuxiWvhmSwBqZwAmNu0aevgiKvkCVviaMvE6bwQycuTid
+ vhylvQyZwB2cwg+QywCawR6fwB+bwyGI0gaewCudxCOjwyOT1ACmwjiX0g+j
+ xTqmxzOd1gCV0i6kyyuoyTah1Sif2h6tzjukzF+pz1uq1Eeg2Uml3U1kaLAB
+ AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAHrSURBVCjPY2BAAC5ubkFB
+ BkzAzggDfKgSUFEmKCmOIsPvktA0aVpbSYQ+FwsjkwpMBsi2m/X7z89v3759
+ +ngg1UqIlZEVponJYcW/rw9unH/04u2bc0vbo+WZWGCahEv/fj+6Yc2SZfv3
+ b5w6+eACHVYWmCazMz+unN44b3ZfV3dnx5yDiaKsUAOZGD2/fL58+PSGg3Gu
+ buEVWyZacLCzw6S8X324fOHqibMxWpKy5okBIjAZoNOt9r47e+HOnafbe/ND
+ DNWkOGAyDKwsCtXPTly4eufqm+fvHy4M1RRggsnJMLI6z9x99Oqtx7cuPP/2
+ ele5LjtCGyObbcHcDfuevHn+5s319RuSpOByrEwcwsqhlcvXHbp38+LxiXP6
+ DeBSTKzWvkrCun5Zq04dO7S6p67ZHibFziiRt6PYUk5YtfbUqSMTGnKyHaFS
+ rMDA3fHr7tqayKDWa0dWVmXHp5lCpRgZ2QI2HTl25NLt+1t3rppRFJ8SrwGX
+ 4g9rmbJo0cpVqxZNaK5OS0nzF4NLMWkHZ1TVN9bXlxXmAo2L0uNgZITaxcjI
+ axAYH5+RATQrPtZHk5udA+Z2cIpQN3Hy8vOwMVLmYGTidoenDSawLAsnJz8L
+ kMUiY4ySpviYoKmKRVAcIyXKyIiLyygi+ADqVqrAkApevwAAAABJRU5ErkJg
+ gg==
diff -Naur scummvm-0.11.orig/debian/copyright scummvm-0.11/debian/copyright
--- scummvm-0.11.orig/debian/copyright 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/copyright 2008-01-12 22:40:37.000000000 +0100
@@ -0,0 +1,20 @@
+ScummVM was debianized by Bastien Nocera <hadess@hadess.net> the 5th Apr 2002.
+It was adopted by Tore Anderson <tore@linpro.no> the 4th Oct 2002.
+Packaged for the Maemo platform by Tomas Junnoen <tomas@fs-security.com> Oct 2005
+Since 0.8.2 packaging for Maemo done by Frantisek Dufka <dufkaf@seznam.cz>
+
+It was downloaded from <http://www.scummvm.org/>.
+
+Upstream Authors: see AUTHORS file of the ScummVM source distribution.
+
+Copyright:
+
+ This program is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any
+ later version.
+
+ On Debian GNU/Linux systems, the complete text of the GNU General
+ Public License can be found in `/usr/share/common-licenses/GPL'.
+
+This copyright also applies to the Debian-related build scripts.
diff -Naur scummvm-0.11.orig/debian/files scummvm-0.11/debian/files
--- scummvm-0.11.orig/debian/files 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/files 2008-01-12 22:27:20.000000000 +0100
@@ -0,0 +1 @@
+scummvm_0.11.0-0_armel.deb user/games optional
diff -Naur scummvm-0.11.orig/debian/postinst scummvm-0.11/debian/postinst
--- scummvm-0.11.orig/debian/postinst 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/postinst 2008-01-06 20:45:14.000000000 +0100
@@ -0,0 +1,3 @@
+#! /bin/sh
+maemo-select-menu-location scummvm.desktop tana_fi_games
+exit 0
diff -Naur scummvm-0.11.orig/debian/rules scummvm-0.11/debian/rules
--- scummvm-0.11.orig/debian/rules 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/rules 2008-01-11 22:16:49.000000000 +0100
@@ -0,0 +1,49 @@
+#!/usr/bin/make -f
+
+build: scummvm
+
+scummvm:
+ dh_testdir
+# CXXFLAGS="-Os -mcpu=arm926ej-s -fomit-frame-pointer -DMAEMO_SDL" ./configure --host=arm-linux --prefix=/usr --disable-debug --disable-mt32emu --disable-hq-scalers --with-tremor-prefix=/usr --enable-tremor --with-zlib-prefix=/usr --enable-zlib --with-mad-prefix=/usr --enable-mad --enable-flac --disable-fluidsynth
+## --enable-plugins --disable-scumm-7-8
+ $(MAKE)
+
+clean:
+ dh_testdir
+ dh_testroot
+ -$(MAKE) distclean
+ dh_clean
+
+install: build
+ dh_testdir
+ dh_testroot
+ dh_clean
+ dh_installdirs
+ install -m0755 scummvm debian/scummvm/usr/games/scummvm.bin
+ install -m0755 dists/maemo/scummvm.wrapper debian/scummvm/usr/games/scummvm
+ install -m0644 dists/maemo/scummvm.desktop debian/scummvm/usr/share/applications/hildon
+ install -m0644 icons/scummvm.xpm debian/scummvm/usr/share/icons
+# install -m0644 -d debian/scummvm/usr/lib/scummvm
+# install -m0644 plugins/lib*.so debian/scummvm/usr/lib/scummvm
+ install -m0644 -d debian/scummvm/usr/share/scummvm
+ install -m0644 dists/pred.dic debian/scummvm/usr/share/scummvm
+# install -m0644 gui/themes/modern.ini gui/themes/modern.zip gui/themes/classic080.ini debian/scummvm/usr/share/scummvm
+
+binary: binary-arch
+
+binary-arch: build install
+ dh_testdir
+ dh_testroot
+ dh_installchangelogs NEWS
+ dh_link
+ dh_strip
+ dh_fixperms
+ dh_installdeb
+ dh_shlibdeps
+ dh_gencontrol
+ dh_md5sums
+ dh_builddeb
+
+binary-indep:
+
+.PHONY: build clean binary install binary-arch binary-indep
diff -Naur scummvm-0.11.orig/debian/scummvm.dirs scummvm-0.11/debian/scummvm.dirs
--- scummvm-0.11.orig/debian/scummvm.dirs 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/scummvm.dirs 2008-01-06 20:45:14.000000000 +0100
@@ -0,0 +1,3 @@
+usr/games
+usr/share/icons
+usr/share/applications/hildon
\ No newline at end of file
diff -Naur scummvm-0.11.orig/debian/scummvm.links scummvm-0.11/debian/scummvm.links
--- scummvm-0.11.orig/debian/scummvm.links 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/scummvm.links 2008-01-06 20:45:14.000000000 +0100
@@ -0,0 +1 @@
+/var/lib/install/usr/share/applications/scummvm.desktop /etc/others-menu/extra_applications/scummvm.desktop
diff -Naur scummvm-0.11.orig/debian/scummvm.substvars scummvm-0.11/debian/scummvm.substvars
--- scummvm-0.11.orig/debian/scummvm.substvars 1970-01-01 01:00:00.000000000 +0100
+++ scummvm-0.11/debian/scummvm.substvars 2008-01-12 22:27:19.000000000 +0100
@@ -0,0 +1 @@
+shlibs:Depends=libc6 (>= 2.3.5-1), libgcc1 (>= 1:3.4.4), libsdl1.2, libstdc++6 (>= 3.4.4), zlib1g (>= 1:1.2.1)
--- scummvm-0.11.orig/engines/sword1/sword1.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/sword1/sword1.cpp 2008-01-06 21:06:26.000000000 +0100
@@ -722,8 +722,21 @@
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_KEYDOWN:
+#ifdef MAEMO_SDL
+// map center to right button
+ if (event.kbd.keycode == 13) {
+ _mouseState |= BS1R_BUTTON_DOWN;
+ } else
+#endif
_keyPressed = event.kbd;
break;
+#ifdef MAEMO_SDL
+ case Common::EVENT_KEYUP:
+ if (event.kbd.keycode == 13) {
+ _mouseState |= BS1R_BUTTON_UP;
+ }
+ break;
+#endif
case Common::EVENT_MOUSEMOVE:
_mouseCoord = event.mouse;
break;
--- scummvm-0.11.orig/engines/sword2/sword2.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/sword2/sword2.cpp 2008-01-06 20:50:57.000000000 +0100
@@ -552,11 +552,28 @@
_gameSpeed = 1;
}
}
+#ifdef MAEMO_SDL
+// map center to right button
+ else if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONDOWN)) {
+ _mouseEvent.pending = true;
+ _mouseEvent.buttons = RD_RIGHTBUTTONDOWN;
+ } else
+#endif
if (!(_inputEventFilter & RD_KEYDOWN)) {
_keyboardEvent.pending = true;
_keyboardEvent.kbd = event.kbd;
}
+
+ break;
+#ifdef MAEMO_SDL
+ case Common::EVENT_KEYUP:
+// map center to right button
+ if (event.kbd.keycode == 13 && !(_inputEventFilter & RD_RIGHTBUTTONUP)) {
+ _mouseEvent.pending = true;
+ _mouseEvent.buttons = RD_RIGHTBUTTONUP;
+ }
break;
+#endif
case Common::EVENT_LBUTTONDOWN:
if (!(_inputEventFilter & RD_LEFTBUTTONDOWN)) {
_mouseEvent.pending = true;
--- scummvm-0.11.orig/engines/scumm/input.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/scumm/input.cpp 2008-01-07 13:50:01.000000000 +0100
@@ -89,6 +89,20 @@
_keyPressed = event.kbd;
}
+#ifdef MAEMO_SDL
+ switch (_keyPressed.keycode) {
+ case Common::KEYCODE_F8: _fastMode ^= 1; break ;// Map F8 (zoom out) to toggle fast mode
+ case Common::KEYCODE_F4: _keyPressed.keycode = Common::KEYCODE_F5; _keyPressed.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
+ case Common::KEYCODE_RETURN: _keyPressed.keycode = Common::KEYCODE_TAB; _keyPressed.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
+ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ _keyPressed.ascii = '1';_keyPressed.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
+ default: ;
+ }
+ if (_game.version < 7) switch(event.kbd.keycode){
+ case Common::KEYCODE_UP: _keyPressed.ascii = ' '; _keyPressed.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
+ case Common::KEYCODE_DOWN: _keyPressed.ascii ='.'; _keyPressed.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
+ default: ;
+ }
+#endif
if (_game.heversion >= 80) {
// FIXME: Move this code & VAR_KEY_STATE to class ScummEngine_v80he
@@ -131,6 +145,21 @@
break;
case Common::EVENT_KEYUP:
+#ifdef MAEMO_SDL
+ // map keyup with similar rules as keydown
+ switch (event.kbd.keycode) {
+
+ case Common::KEYCODE_F4: event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii=Common::ASCII_F5 ; break; // map F4 to F5 (menu key)
+ case Common::KEYCODE_RETURN: event.kbd.keycode = Common::KEYCODE_TAB; event.kbd.ascii=Common::ASCII_TAB ; break; // map Select (return) to Tab (right mouse button)
+ case Common::KEYCODE_F7: if(_game.id == GID_MONKEY2){ event.kbd.ascii = '1';event.kbd.keycode=Common::KEYCODE_1;} break; // map F7 (zoom in) to 1 (to bypass Monkey2 copy protection)
+ default: ;
+ }
+ if (_game.version < 7) switch(event.kbd.keycode){
+ case Common::KEYCODE_UP: event.kbd.ascii = ' '; event.kbd.keycode=Common::KEYCODE_SPACE; break ;// map Up to space (pause game)
+ case Common::KEYCODE_DOWN: event.kbd.ascii ='.'; event.kbd.keycode=Common::KEYCODE_PERIOD; break ;// map Down to . (skip one line of dialog)
+ default: ;
+ }
+#endif
if (event.kbd.ascii >= 512) {
debugC(DEBUG_GENERAL, "keyPressed > 512 (%d)", event.kbd.ascii);
} else {
@@ -480,9 +509,10 @@
if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0)
runScript(VAR(VAR_SAVELOAD_SCRIPT2), 0, 0, 0);
+#ifndef MAEMO_SDL
} else if (restartKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_F8 && lastKeyHit.flags == 0)) {
confirmRestartDialog();
-
+#endif
} else if (pauseKeyEnabled && (lastKeyHit.keycode == Common::KEYCODE_SPACE && lastKeyHit.flags == 0)) {
pauseGame();
--- scummvm-0.11.orig/engines/scumm/dialogs.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/scumm/dialogs.cpp 2008-01-06 21:52:30.000000000 +0100
@@ -818,7 +818,11 @@
}
void PauseDialog::handleKeyDown(Common::KeyState state) {
+#ifdef MAEMO_SDL
+ if (state.ascii == ' ' || state.keycode==273 ) // Close pause dialog if space or UP key is pressed
+#else
if (state.ascii == ' ') // Close pause dialog if space key is pressed
+#endif
close();
else
ScummDialog::handleKeyDown(state);
@@ -885,12 +889,19 @@
}
void ValueDisplayDialog::handleKeyDown(Common::KeyState state) {
+#ifdef MAEMO_SDL
+ if (state.ascii == _incKey || state.ascii == _decKey || state.keycode == 275 || state.keycode == 276) {
+ if ((state.ascii == _incKey || state.keycode == 275 ) && _value < _max)
+ _value++;
+ else if ((state.ascii == _decKey || state.keycode == 276) && _value > _min)
+ _value--;
+#else
if (state.ascii == _incKey || state.ascii == _decKey) {
if (state.ascii == _incKey && _value < _max)
_value++;
else if (state.ascii == _decKey && _value > _min)
_value--;
-
+#endif
setResult(_value);
_timer = getMillis() + kDisplayDelay;
draw();
--- scummvm-0.11.orig/engines/touche/touche.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/touche/touche.cpp 2008-01-10 23:09:41.000000000 +0100
@@ -294,6 +294,13 @@
_flagsTable[611] = 1;
break;
case Common::EVENT_KEYDOWN:
+#ifdef MAEMO_SDL
+ if (event.kbd.keycode == 13) { // select button simulates righ button toggle
+ _inp_rightMouseButtonPressed=!_inp_rightMouseButtonPressed;
+ } else {
+ _inp_rightMouseButtonPressed = false;
+ }
+#endif
if (!handleKeyEvents) {
break;
}
@@ -302,15 +309,25 @@
if (_displayQuitDialog) {
_flagsTable[611] = displayQuitDialog();
}
+#ifdef MAEMO_SDL
+ } else if (event.kbd.keycode == Common::KEYCODE_F4) {
+#else
} else if (event.kbd.keycode == Common::KEYCODE_F5) {
+#endif
if (_flagsTable[618] == 0 && !_hideInventoryTexts) {
handleOptions(0);
}
+#ifdef MAEMO_SDL
+ } else if (event.kbd.keycode == Common::KEYCODE_F8) {
+ _fastWalkMode = !_fastWalkMode;
+ }
+#else
} else if (event.kbd.keycode == Common::KEYCODE_F9) {
_fastWalkMode = true;
} else if (event.kbd.keycode == Common::KEYCODE_F10) {
_fastWalkMode = false;
}
+#endif
if (event.kbd.flags == Common::KBD_CTRL) {
if (event.kbd.keycode == Common::KEYCODE_d) {
// enable debugging stuff ?
@@ -333,6 +350,10 @@
case Common::EVENT_LBUTTONDOWN:
_inp_leftMouseButtonPressed = true;
break;
+ case Common::EVENT_LBUTTONUP:
+ // this is done elsewhere _inp_leftMouseButtonPressed = false;
+ _inp_rightMouseButtonPressed = false; // simulate rbutton up to close menu
+ break;
case Common::EVENT_RBUTTONDOWN:
_inp_rightMouseButtonPressed = true;
break;
--- scummvm-0.11.orig/engines/sky/sky.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/sky/sky.cpp 2008-01-06 22:31:44.000000000 +0100
@@ -524,6 +524,17 @@
switch (event.type) {
case Common::EVENT_KEYDOWN:
_keyPressed = event.kbd;
+#ifdef MAEMO_SDL
+ // Maemo platform keybindings
+ if (_keyPressed.keycode == Common::KEYCODE_F4) // Map F4 (menu) to F5 (access main menu)
+ _keyPressed.keycode = Common::KEYCODE_F5;
+ if (_keyPressed.ascii == 13) // Map Select=Enter to right mouse button
+ _skyMouse->buttonPressed(1);
+ if (_keyPressed.keycode == Common::KEYCODE_F8) // Map F8 (zoom out) to toggle fast mode
+ _fastMode ^= 1;
+ if (_keyPressed.keycode == Common::KEYCODE_DOWN) // Map Down to . (skip one line of dialog)
+ _keyPressed.ascii = '.';
+#endif
break;
case Common::EVENT_MOUSEMOVE:
if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
--- scummvm-0.11.orig/engines/gob/util.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/gob/util.cpp 2008-01-06 20:52:51.000000000 +0100
@@ -107,6 +107,12 @@
_mouseButtons &= ~2;
break;
case Common::EVENT_KEYDOWN:
+#ifdef MAEMO_SDL
+ if (event.kbd.keycode==285){
+ _mouseButtons |= 2;
+ break;
+ }
+#endif
if (event.kbd.flags == Common::KBD_CTRL) {
if (event.kbd.keycode == Common::KEYCODE_f)
_fastMode ^= 1;
@@ -117,6 +123,10 @@
addKeyToBuffer(event.kbd);
break;
case Common::EVENT_KEYUP:
+#ifdef MAEMO_SDL
+ if (event.kbd.keycode==285)
+ _mouseButtons &= ~2;
+#endif
break;
case Common::EVENT_QUIT:
_vm->_quitRequested = true;
--- scummvm-0.11.orig/engines/lure/menu.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/lure/menu.cpp 2008-01-07 21:07:54.000000000 +0100
@@ -34,7 +34,7 @@
#include "lure/events.h"
#include "lure/lure.h"
-#if defined(_WIN32_WCE)
+#if defined(_WIN32_WCE) || defined(MAEMO_SDL)
#define LURE_CLICKABLE_MENUS
#endif
--- scummvm-0.11.orig/engines/queen/input.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/queen/input.cpp 2008-01-06 21:29:58.000000000 +0100
@@ -174,7 +174,11 @@
}
break;
case Common::KEYCODE_F1: // use Journal
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_F4: // menu key on N770
+#else
case Common::KEYCODE_F5:
+#endif
if (_cutawayRunning) {
if (_canQuit) {
_keyVerb = VERB_USE_JOURNAL;
--- scummvm-0.11.orig/engines/cine/main_loop.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/engines/cine/main_loop.cpp 2008-01-12 21:39:53.000000000 +0100
@@ -78,18 +78,27 @@
mouseRight = 1;
}
break;
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_UP:
+#else
case Common::KEYCODE_F1:
+#endif
if (allowPlayerInput) {
playerCommand = 0; // EXAMINE
makeCommandLine();
}
break;
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_DOWN:
+#else
case Common::KEYCODE_F2:
+#endif
if (allowPlayerInput) {
playerCommand = 1; // TAKE
makeCommandLine();
}
break;
+#ifndef MAEMO_SDL
case Common::KEYCODE_F3:
if (allowPlayerInput) {
playerCommand = 2; // INVENTORY
@@ -102,13 +111,41 @@
makeCommandLine();
}
break;
+#else
+//map f3, f4 to f8,f7 = zoom +- keys, when in menu generate keypresses for savegame
+ case Common::KEYCODE_F8:
+ if (inMenu)
+ lastKeyStroke = '1';
+ else if (allowPlayerInput) {
+ playerCommand = 2; // INVENTORY
+ makeCommandLine();
+ }
+ break;
+ case Common::KEYCODE_F7:
+ if (inMenu)
+ lastKeyStroke = '2';
+ else
+ if (allowPlayerInput) {
+ playerCommand = 3; // USE
+ makeCommandLine();
+ }
+ break;
+#endif
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_LEFT:
+#else
case Common::KEYCODE_F5:
+#endif
if (allowPlayerInput) {
playerCommand = 4; // ACTIVATE
makeCommandLine();
}
break;
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_RIGHT:
+#else
case Common::KEYCODE_F6:
+#endif
if (allowPlayerInput) {
playerCommand = 5; // SPEAK
makeCommandLine();
@@ -120,7 +157,11 @@
makeCommandLine();
}
break;
+#ifdef MAEMO_SDL
+ case Common::KEYCODE_F4: // Menu key
+#else
case Common::KEYCODE_F10:
+#endif
if (!disableSystemMenu && !inMenu) {
g_cine->makeSystemMenu();
}
--- scummvm-0.11.orig/backends/plugins/sdl/sdl-provider.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/backends/plugins/sdl/sdl-provider.cpp 2008-01-06 20:53:38.000000000 +0100
@@ -31,8 +31,12 @@
#include "SDL.h"
#include "SDL_loadso.h"
-#define PLUGIN_DIRECTORY "plugins/"
+#ifdef PLUGIN_PATH
+#define PLUGIN_DIRECTORY PLUGIN_PATH
+#else
+#define PLUGIN_DIRECTORY "plugins/"
+#endif
class SDLPlugin : public DynamicPlugin {
protected:
--- scummvm-0.11.orig/backends/platform/sdl/events.cpp 2008-01-12 00:06:35.000000000 +0100
+++ scummvm-0.11/backends/platform/sdl/events.cpp 2008-01-12 22:21:51.000000000 +0100
@@ -26,7 +26,9 @@
#include "backends/platform/sdl/sdl.h"
#include "common/util.h"
#include "common/events.h"
-
+#ifdef MAEMO_SDL
+#include "common/config-manager.h"
+#endif
// FIXME move joystick defines out and replace with confile file options
// we should really allow users to map any key to a joystick button
#define JOY_DEADZONE 3200
@@ -192,9 +194,13 @@
case SDL_KEYDOWN:{
b = event.kbd.flags = SDLModToOSystemKeyFlags(SDL_GetModState());
+#ifdef MAEMO_SDL
+ if (ev.key.keysym.sym == SDLK_F6) {
+#else
// Alt-Return and Alt-Enter toggle full screen mode
if (b == Common::KBD_ALT && (ev.key.keysym.sym == SDLK_RETURN
- || ev.key.keysym.sym == SDLK_KP_ENTER)) {
+ || ev.key.keysym.sym == SDLK_KP_ENTER)) {
+#endif
setFullscreenMode(!_fullscreen);
#ifdef USE_OSD
if (_fullscreen)
@@ -311,7 +317,10 @@
break;
fillMouseEvent(event, ev.button.x, ev.button.y);
-
+#ifdef MAEMO_SDL
+ // we have touchscreen so we may have no mousemotion events between taps
+ setMousePos(event.mouse.x, event.mouse.y);
+#endif
return true;
case SDL_MOUSEBUTTONUP:
@@ -444,7 +453,54 @@
return false;
}
+// called on SDL KEYUP and KEYDOWN events
bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
+#ifdef MAEMO_SDL
+ static int engine=0;
+#define ENG_OTHER -1
+//#define ENG_SCUMM 1
+ static int game=0;
+#define GAME_OTHER -1
+#define GAME_LURE 1
+//#define GAME_SWORD1 2
+//#define GAME_SWORD2 3
+ if (!engine){
+ // one time initialization
+ Common::String gameid(ConfMan.get("gameid"));
+ if (gameid == "lure") {
+ game=GAME_LURE;
+ engine=ENG_OTHER;
+ } else {
+ game=GAME_OTHER;
+ engine=ENG_OTHER;
+ }
+ }
+ // engine specific mappings
+ switch (engine){
+
+ }
+ // game specific mapping
+ switch (game) {
+ case GAME_LURE:
+ switch(ev.key.keysym.sym){
+ case SDLK_F5: // map F5 (home key) to f9 = restart game
+ ev.key.keysym.sym=SDLK_F9;
+ break;
+ case SDLK_F8: // map F8 (zoom key) to F5 (save dialog) in game
+ ev.key.keysym.sym=SDLK_F5;
+ break;
+ case SDLK_F4: // map menu to right click
+ event.type = ((ev.type==SDL_KEYUP) ? Common::EVENT_RBUTTONUP : Common::EVENT_RBUTTONDOWN );
+ event.mouse.x = _mouseCurState.x;
+ event.mouse.y = _mouseCurState.y;
+ return true;
+ default:
+ ;
+ }
+ break;
+ }
+#endif //SDL_MAEMO
+
#ifdef LINUPY
// On Yopy map the End button to quit
if ((ev.key.keysym.sym == 293)) {
|