1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __PAKFS_SAVE_MANAGER__
#define __PAKFS_SAVE_MANAGER__
#include <common/savefile.h>
#include <common/zlib.h>
#include <pakfs.h> // N64 PakFS library
bool pakfs_deleteSaveGame(const char *filename);
class InPAKSave : public Common::InSaveFile {
private:
PAKFILE *fd;
uint32 read(void *buf, uint32 cnt);
bool skip(uint32 offset);
bool seek(int32 offs, int whence);
public:
InPAKSave() : fd(NULL) { }
~InPAKSave() {
if (fd != NULL)
pakfs_close(fd);
}
bool eos() const {
return pakfs_eof(fd);
}
void clearErr() {
pakfs_clearerr(fd);
}
int32 pos() const {
return pakfs_tell(fd);
}
int32 size() const {
return fd->size;
}
bool readSaveGame(const char *filename) {
fd = pakfs_open(filename, "r");
return (fd != NULL);
}
};
class OutPAKSave : public Common::OutSaveFile {
private:
PAKFILE *fd;
public:
uint32 write(const void *buf, uint32 cnt);
OutPAKSave(const char *_filename) : fd(NULL) {
fd = pakfs_open(_filename, "w");
}
~OutPAKSave() {
if (fd != NULL) {
finalize();
pakfs_close(fd);
flushCurrentPakData();
}
}
bool err() const {
if (fd)
return (pakfs_error(fd) == 1);
else
return true;
}
void clearErr() {
pakfs_clearerr(fd);
}
void finalize() {
pakfs_flush(fd);
}
};
class PAKSaveManager : public Common::SaveFileManager {
public:
virtual Common::OutSaveFile *openForSaving(const Common::String &filename) {
OutPAKSave *s = new OutPAKSave(filename.c_str());
if (!s->err()) {
return Common::wrapCompressedWriteStream(s);
} else {
delete s;
return NULL;
}
}
virtual Common::InSaveFile *openForLoading(const Common::String &filename) {
InPAKSave *s = new InPAKSave();
if (s->readSaveGame(filename.c_str())) {
return Common::wrapCompressedReadStream(s);
} else {
delete s;
return NULL;
}
}
virtual bool removeSavefile(const Common::String &filename) {
return ::pakfs_deleteSaveGame(filename.c_str());
}
virtual Common::StringArray listSavefiles(const Common::String &pattern);
};
#endif
|