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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* OpenPandora: Options, custom code and hardware stuff.
*
*/
#include "backends/platform/openpandora/op-options.h"
namespace OP {
enum {
/* Touchscreen TapMode */
TAPMODE_LEFT = 0,
TAPMODE_RIGHT = 1,
TAPMODE_HOVER = 2,
TAPMODE_HOVER_DPAD = 3
};
int tapmodeLevel = TAPMODE_LEFT;
void ToggleTapMode() {
if (tapmodeLevel == TAPMODE_LEFT) {
tapmodeLevel = TAPMODE_RIGHT;
} else if (tapmodeLevel == TAPMODE_RIGHT) {
tapmodeLevel = TAPMODE_HOVER;
} else if (tapmodeLevel == TAPMODE_HOVER) {
tapmodeLevel = TAPMODE_HOVER_DPAD;
} else if (tapmodeLevel == TAPMODE_HOVER_DPAD) {
tapmodeLevel = TAPMODE_LEFT;
} else {
tapmodeLevel = TAPMODE_LEFT;
}
}
} /* namespace OP */
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