1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef OP_SDL_H
#define OP_SDL_H
#include "backends/platform/sdl/sdl.h"
#define __OPENPANDORA__
#define MIXER_DOUBLE_BUFFERING 1
#ifndef PATH_MAX
#define PATH_MAX 255
#endif
class OSystem_OP : public OSystem_SDL {
public:
OSystem_OP() {}
/* Events */
bool handleKeyDown(SDL_Event &ev, Common::Event &event);
bool handleKeyUp(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
/* Graphics */
bool loadGFXMode();
/* Platform Setup Stuff */
void addSysArchivesToSearchSet(Common::SearchSet &s, int priority);
void initBackend();
void quit();
protected:
};
#endif
|