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path: root/backends/platform/ps2/ps2debug.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "ps2debug.h"
#include <stdio.h>
#include <stdlib.h>
#include <sio.h>

void sioprintf(const char *zFormat, ...) {
	va_list ap;
	char resStr[2048];

	va_start(ap,zFormat);
	vsnprintf(resStr, 2048, zFormat, ap);
	va_end(ap);

	char *pos = resStr;
	while (*pos) {
		if (*pos == '\n') {
			// SIO terminal needs explicit CRLF
			sio_putc('\r');
			sio_putc('\n');
		} else
			sio_putc(*pos);
		pos++;
	}
}