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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __PS2INPUT_H__
#define __PS2INPUT_H__
#include "common/system.h"
#include "common/keyboard.h"
class OSystem_PS2;
class Ps2Pad;
namespace Common {
struct Event;
}
class Ps2Input {
public:
Ps2Input(OSystem_PS2 *system, bool mouseLoaded, bool kbdLoaded);
~Ps2Input(void);
void newRange(uint16 minx, uint16 miny, uint16 maxx, uint16 maxy);
bool pollEvent(Common::Event *event);
void warpTo(uint16 x, uint16 y);
private:
int mapKey(int key, int mod);
bool getKeyEvent(Common::Event *event, uint16 buttonCode, bool down);
OSystem_PS2 *_system;
Ps2Pad *_pad;
uint16 _minx, _maxx, _miny, _maxy;
uint16 _posX, _posY;
uint16 _mButtons;
uint16 _padLastButtons;
uint32 _lastPadCheck;
uint16 _padAccel;
bool _mouseLoaded, _kbdLoaded;
int _keyFlags;
static const Common::KeyCode _padCodes[16], _padFlags[16];
static const Common::KeyCode _usbToSdlk[0x100];
};
#endif // __PS2INPUT_H__
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