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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __PS2PAD_H__
#define __PS2PAD_H__
enum PadStatus {
STAT_NONE,
STAT_OPEN,
STAT_DETECT,
STAT_INIT_DSHOCK,
STAT_CHECK_ACT,
STAT_INIT_ACT,
STAT_WAIT_READY,
STAT_OKAY
};
#include "common/system.h"
#include <libpad.h>
#define PAD_DIR_MASK (PAD_LEFT | PAD_DOWN | PAD_RIGHT | PAD_UP)
#define PAD_BUTTON_MASK (PAD_START | PAD_SELECT | PAD_SQUARE | PAD_CROSS | PAD_CIRCLE | PAD_TRIANGLE)
class OSystem_PS2;
class Ps2Pad {
public:
Ps2Pad(OSystem_PS2 *system);
bool padAlive(void);
bool isDualShock(void);
void readPad(uint16 *pbuttons, int16 *joyh, int16 *joyv);
private:
void initPad(void);
bool checkPadReady(int port, int slot);
OSystem_PS2 *_system;
int _port, _slot;
uint32 _padInitTime;
PadStatus _padStatus;
bool _isDualShock;
uint8 *_padBuf;
char _actuators;
};
#endif //__PS2PAD_H__
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