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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef __RPCKBD_H__
#define __RPCKBD_H__
#include "backends/platform/ps2/iop/rpckbd/include/ps2kbd.h"
typedef kbd_rawkey PS2KbdRawKey;
typedef kbd_keymap PS2KbdKeyMap;
#ifdef __cplusplus
extern "C" {
#endif
int PS2KbdInit(void);
int PS2KbdRead(char *key);
int PS2KbdReadRaw(PS2KbdRawKey *key);
int PS2KbdSetReadmode(u32 readmode);
int PS2KbdSetLeds(u8 leds);
int PS2KbdSetKeymap(PS2KbdKeyMap *keymaps);
int PS2KbdSetCtrlmap(u8 *ctrlmap);
int PS2KbdSetAltmap(u8 *altmap);
int PS2KbdSetSpecialmap(u8 *special);
int PS2KbdFlushBuffer(void);
int PS2KbdResetKeymap(void);
#ifdef __cplusplus
}
#endif
#endif
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