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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __PS2_SAVEFILE__
#define __PS2_SAVEFILE__
#include <libmc.h>
#include "common/savefile.h"
class Gs2dScreen;
class OSystem_PS2;
class McAccess;
class Ps2SaveFileManager : public Common::SaveFileManager {
public:
Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
virtual ~Ps2SaveFileManager();
virtual Common::InSaveFile *openForLoading(const char *filename);
virtual Common::OutSaveFile *openForSaving(const char *filename);
virtual void listSavefiles(const char *prefix, bool *marks, int num);
/** Get the path to the save game directory. */
virtual const char *getSavePath() const;
void writeSaveNonblocking(char *name, void *buf, uint32 size);
void saveThread(void);
void quit(void);
private:
bool setupIcon(const char *dest, const char *ico, const char *descr1, const char *descr2);
bool mcReadyForDir(const char *dir);
void checkMainDirectory(void);
void splitPath(const char *fileName, char *dir, char *name);
uint16 *decompressIconData(uint16 *size);
Gs2dScreen *_screen;
OSystem_PS2 *_system;
McAccess *_mc;
int _autoSaveTid;
int _autoSaveSignal;
void *_autoSaveStack;
volatile bool _systemQuit;
uint8 *_autoSaveBuf;
uint32 _autoSaveSize;
char _autoSaveName[256];
mcTable *_mcDirList;
int _mcEntries;
char _mcDirName[256];
bool _mcNeedsUpdate, _mcPresent;
uint32 _mcCheckTime;
static const uint8 _rleIcoData[14018];
static const iconIVECTOR _bgcolor[4];
static const iconFVECTOR _lightdir[3], _lightcol[3], _ambient;
};
#endif // __PS2_SAVEFILE__
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