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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __PS2_SAVEFILE__
#define __PS2_SAVEFILE__
class McAccess;
class OSystem_PS2;
class Gs2dScreen;
class Ps2SaveFileManager;
#include "common/scummsys.h"
#include "common/savefile.h"
#include "backends/platform/ps2/rawsavefile.h"
#include "backends/platform/ps2/fileio.h"
class UclOutSaveFile : public Common::OutSaveFile, public RawWriteFile {
public:
UclOutSaveFile(const char *filename, OSystem_PS2 *system, Gs2dScreen *screen, McAccess *mc);
virtual ~UclOutSaveFile(void);
virtual uint32 write(const void *ptr, uint32 size);
virtual void flush(void);
virtual bool ioFailed(void) const;
virtual void clearIOFailed(void);
private:
OSystem_PS2 *_system;
Gs2dScreen *_screen;
bool _ioFailed, _wasFlushed;
char _fileName[128];
};
class UclInSaveFile : public Common::InSaveFile, public RawReadFile {
public:
UclInSaveFile(const char *filename, Gs2dScreen *screen, McAccess *mc);
virtual ~UclInSaveFile(void);
virtual bool eos(void) const;
virtual uint32 read(void *ptr, uint32 size);
virtual bool ioFailed(void) const;
virtual void clearIOFailed(void);
virtual void skip(uint32 offset);
virtual uint32 pos(void) const;
virtual uint32 size(void) const;
virtual void seek(int pos, int whence = SEEK_SET);
private:
Gs2dScreen *_screen;
bool _ioFailed;
};
class AutoSaveFile : public Common::OutSaveFile {
public:
AutoSaveFile(Ps2SaveFileManager *saveMan, const char *filename);
~AutoSaveFile(void);
virtual uint32 write(const void *ptr, uint32 size);
virtual void flush(void) {}
virtual bool ioFailed(void) { return false; };
virtual void clearIOFailed(void) {}
private:
Ps2SaveFileManager *_saveMan;
char _fileName[256];
uint8 *_buf;
uint32 _bufSize, _bufPos;
};
// Glue-classes, not only do we have to provide MC access through the savefilemanager, but also using
// posix file i/o, since that's what's the configmanager expects for storing the scummvm.ini
class Ps2McReadFile : public RawReadFile, public Ps2File {
public:
Ps2McReadFile(Ps2SaveFileManager *saveMan);
virtual ~Ps2McReadFile(void);
virtual bool open(const char *name);
virtual uint32 read(void *dest, uint32 len);
virtual uint32 write(const void *src, uint32 len);
virtual uint32 tell(void);
virtual uint32 size(void);
virtual int seek(int32 offset, int origin);
virtual bool eof(void);
};
class Ps2McWriteFile : public RawWriteFile, public Ps2File {
public:
Ps2McWriteFile(Ps2SaveFileManager *saveMan);
virtual ~Ps2McWriteFile(void);
virtual bool open(const char *name);
virtual uint32 read(void *dest, uint32 len);
virtual uint32 write(const void *src, uint32 len);
virtual uint32 tell(void);
virtual uint32 size(void);
virtual int seek(int32 offset, int origin);
virtual bool eof(void);
};
#endif // __PS2_SAVEFILE__
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