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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/config-manager.h"
#include "common/zlib.h"
// #include "backends/saves/compressed/compressed-saves.h"
#ifdef __USE_LIBMC__
#include <libmc.h>
#endif
#include "asyncfio.h"
#include "savefilemgr.h"
#include "Gs2dScreen.h"
#include "ps2temp.h"
extern AsyncFio fio;
Ps2SaveFileManager::Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen) {
// _system = system;
_screen = screen;
}
Ps2SaveFileManager::~Ps2SaveFileManager() {
}
bool Ps2SaveFileManager::mcCheck(const char *path) {
// Common::FSNode dir(Common::String(path), 1); // FIXED in gcc 3.4.x
const Common::String str(path);
Common::FSNode dir(str);
// int res;
printf("mcCheck\n");
if (!dir.exists()) {
printf("! exist -> create : ");
#ifdef __USE_LIBMC__
printf("%s\n", path+4);
// WaitSema(_sema);
mcSync(0, NULL, NULL);
mcMkDir(0 /*port*/, 0 /*slot*/, path+4);
mcSync(0, NULL, &res);
printf("sync : %d\n", res);
// SignalSema(_sema);
#else
printf("%s\n", path);
fio.mkdir(path);
#endif
}
// TODO: res;
return true;
}
void Ps2SaveFileManager::mcSplit(char *full, char *game, char *ext) {
// TODO
}
Common::InSaveFile *Ps2SaveFileManager::openForLoading(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::SeekableReadStream *sf;
if (!savePath.exists() || !savePath.isDirectory())
return NULL;
// _screen->wantAnim(true);
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32];
// FIXME : hack for indy4 iq-points
if (filename == "iq-points") {
mcCheck("mc0:ScummVM/indy4");
sprintf(path, "mc0:ScummVM/indy4/iq-points");
}
// FIXME : hack for bs1 saved games
else if (filename == "SAVEGAME.INF") {
mcCheck("mc0:ScummVM/sword1");
sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
}
else {
char temp[32];
printf("MC : filename = %s\n", filename.c_str());
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
// mcCheck(path); // needed on load ?
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
free(game);
free(ext);
}
Common::FSNode file(path);
if(!file.exists())
return NULL;
sf = file.createReadStream();
} else {
Common::FSNode file = savePath.getChild(filename);
if(!file.exists())
return NULL;
sf = file.createReadStream();
}
// _screen->wantAnim(false);
return Common::wrapCompressedReadStream(sf);
}
Common::OutSaveFile *Ps2SaveFileManager::openForSaving(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::WriteStream *sf;
printf("openForSaving : %s\n", filename.c_str());
if (!savePath.exists() || !savePath.isDirectory())
return NULL;
_screen->wantAnim(true);
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32];
// FIXME : hack for indy4 iq-points
if (filename == "iq-points") {
mcCheck("mc0:ScummVM/indy4");
sprintf(path, "mc0:ScummVM/indy4/iq-points");
}
// FIXME : hack for bs1 saved games
else if (filename == "SAVEGAME.INF") {
mcCheck("mc0:ScummVM/sword1");
sprintf(path, "mc0:ScummVM/sword1/SAVEGAME.INF");
}
else {
char temp[32];
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
free(game);
free(ext);
}
Common::FSNode file(path);
sf = file.createWriteStream();
} else {
Common::FSNode file = savePath.getChild(filename);
sf = file.createWriteStream();
}
_screen->wantAnim(false);
return Common::wrapCompressedWriteStream(sf);
}
bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::FSNode file;
if (!savePath.exists() || !savePath.isDirectory())
return false;
if (_getDev(savePath) == MC_DEV) {
// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
char path[32], temp[32];
strcpy(temp, filename.c_str());
// mcSplit(temp, game, ext);
char *game = strdup(strtok(temp, "."));
char *ext = strdup(strtok(NULL, "*"));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
file = Common::FSNode(path);
free(game);
free(ext);
} else {
file = savePath.getChild(filename);
}
if (!file.exists() || file.isDirectory())
return false;
fio.remove(file.getPath().c_str());
return true;
}
Common::StringList Ps2SaveFileManager::listSavefiles(const Common::String &pattern) {
Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
Common::String _dir;
Common::String search;
bool _mc = (_getDev(savePath) == MC_DEV);
// (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0);
char *game=0, path[32], temp[32];
if (!savePath.exists() || !savePath.isDirectory())
return Common::StringList();
printf("listSavefiles = %s\n", pattern.c_str());
if (_mc) {
strcpy(temp, pattern.c_str());
// mcSplit(temp, game, ext);
game = strdup(strtok(temp, "."));
sprintf(path, "mc0:ScummVM/%s", game); // per game path
mcCheck(path);
sprintf(path, "mc0:ScummVM/%s/", game);
_dir = Common::String(path);
search = Common::String("*.sav");
}
else {
_dir = Common::String(savePath.getPath());
search = pattern;
}
Common::FSDirectory dir(_dir);
Common::ArchiveMemberList savefiles;
Common::StringList results;
printf("dir = %s --- reg = %s\n", _dir.c_str(), search.c_str());
if (dir.listMatchingMembers(savefiles, search) > 0) {
for (Common::ArchiveMemberList::const_iterator file = savefiles.begin(); file != savefiles.end(); ++file) {
if (_mc) { // convert them back in ScummVM names
strncpy(temp, (*file)->getName().c_str(), 3);
temp[3] = '\0';
sprintf(path, "%s.%s", game, temp);
results.push_back(path);
printf(" --> found = %s -> %s\n", (*file)->getName().c_str(), path);
}
else {
results.push_back((*file)->getName());
printf(" --> found = %s\n", (*file)->getName().c_str());
}
}
}
free(game);
return results;
}
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