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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef __SAVEFILEMGR_H__
#define __SAVEFILEMGR_H__
// #include "common/savefile.h"
#include "backends/saves/default/default-saves.h"
class Gs2dScreen;
class OSystem_PS2;
class Ps2SaveFileManager : public Common::SaveFileManager {
public:
Ps2SaveFileManager(OSystem_PS2 *system, Gs2dScreen *screen);
virtual ~Ps2SaveFileManager();
virtual Common::InSaveFile *openForLoading(const char *filename);
virtual Common::OutSaveFile *openForSaving(const char *filename);
virtual Common::StringList listSavefiles(const char *regex);
virtual bool removeSavefile(const char *filename);
// void writeSaveNonblocking(char *name, void *buf, uint32 size);
// void saveThread(void);
// void quit(void);
private:
bool mcCheck(const char *dir);
void mcSplit(char *full, char *game, char *ext);
int _sema;
Gs2dScreen *_screen;
};
#endif // __SAVEFILE_MGR_H__
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