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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PSP_DEF_DISPLAY_CLIENT_H
#define PSP_DEF_DISPLAY_CLIENT_H
/**
* Default display client that is useful for most purposes.
*/
class DefaultDisplayClient : public DisplayClient {
public:
DefaultDisplayClient() : _visible(false), _dirty(true) {}
bool isVisible() const { return _visible; }
void setVisible(bool v) { _visible = v; setDirty(); }
Buffer &buffer() { return _buffer; }
Palette &palette() { return _palette; }
void init();
bool allocate(bool bufferInVram = false, bool paletteInVram = false);
void deallocate();
void clearBuffer();
void clearPalette();
void render() { _renderer.render(); }
uint32 getWidth() { return _buffer.getSourceWidth(); }
uint32 getHeight() { return _buffer.getSourceHeight(); }
void setPartialPalette(const byte *colors, uint start, uint num) { setDirty(); return _palette.setPartial(colors, start, num); }
void getPartialPalette(byte *colors, uint start, uint num) {
return _palette.getPartial(colors, start, num);
}
void copyFromRect(const byte *buf, int pitch, int destX, int destY, int recWidth, int recHeight);
void copyToArray(byte *dst, int pitch);
void setDirty() { _dirty = true; }
void setClean() { _dirty = false; }
bool isDirty() const { return _dirty; }
protected:
Buffer _buffer;
Palette _palette;
GuRenderer _renderer;
bool _visible;
bool _dirty;
};
/**
* Screen overlay class.
*/
class Overlay : public DefaultDisplayClient {
public:
void init();
bool allocate();
void setBytesPerPixel(uint32 size);
void setSize(uint32 width, uint32 height);
void copyToArray(void *buf, int pitch);
void copyFromRect(const void *buf, int pitch, int x, int y, int w, int h);
};
/**
* Screen class.
*/
class Screen : public DefaultDisplayClient {
public:
Screen() : _shakePos(0) {
memset(&_pixelFormat, 0, sizeof(_pixelFormat));
memset(&_frameBuffer, 0, sizeof(_frameBuffer));
}
void init();
bool allocate();
void setShakePos(int pos);
void setScummvmPixelFormat(const Graphics::PixelFormat *format);
const Graphics::PixelFormat &getScummvmPixelFormat() const { return _pixelFormat; }
Graphics::Surface *lockAndGetForEditing();
void unlock() { setDirty(); } // set dirty here because of changes
void setSize(uint32 width, uint32 height);
private:
uint32 _shakePos;
Graphics::PixelFormat _pixelFormat;
Graphics::Surface _frameBuffer;
};
#endif /* PSP_DEF_DISPLAY_CLIENT_H */
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