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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
 * $Id: osys_psp.cpp 47541 2010-01-25 01:39:44Z lordhoto $
 *
 */

#ifndef PSP_DISPLAY_MAN_H
#define PSP_DISPLAY_MAN_H

/**
 *	Class used only by DisplayManager to start/stop GU rendering
 */
class MasterGuRenderer {
public:
	MasterGuRenderer() : _lastRenderTime(0) {}
	void guInit();
	void guPreRender();
	void guPostRender();
	void guShutDown();
	bool isRenderFinished() { return _renderFinished; }
	void setupCallbackThread();
private:
	static uint32 _displayList[];
	uint32 _lastRenderTime;					// For measuring rendering
	void guProgramDisplayBufferSizes();
	static bool _renderFinished;
	static int guCallbackThread(SceSize, void *);
	static void guDisplayCallback(int);
};

class Screen;
class Overlay;
class Cursor;
class PSPKeyboard;

/**
 *	Class that manages all display clients
 */
class DisplayManager {
public:
	enum GraphicsModeID {			///> Possible output formats onscreen
		CENTERED_320X200,
		CENTERED_435X272,
		STRETCHED_480X272,
		CENTERED_362X272
	};
	DisplayManager() : _screen(0), _cursor(0), _overlay(0), _keyboard(0), _lastUpdateTime(0), _graphicsMode(0) {}
	~DisplayManager();

	void init();
	void renderAll();
	bool setGraphicsMode(int mode);
	bool setGraphicsMode(const char *name);
	int getGraphicsMode() const { return _graphicsMode; }
	uint32 getDefaultGraphicsMode() const { return STRETCHED_480X272; }
	const OSystem::GraphicsMode* getSupportedGraphicsModes() const { return _supportedModes; }

	// Setters
	void setScreen(Screen *screen) { _screen = screen; }
	void setCursor(Cursor *cursor) { _cursor = cursor; }
	void setOverlay(Overlay *overlay) { _overlay = overlay; }
	void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
	void setSizeAndPixelFormat(uint width, uint height, const Graphics::PixelFormat *format);

	// Getters
	float getScaleX() { return _displayParams.scaleX; }
	float getScaleY() { return _displayParams.scaleY; }
	uint32 getOutputWidth() { return _displayParams.screenOutput.width; }
	uint32 getOutputHeight() { return _displayParams.screenOutput.height; }
	uint32 getOutputBitsPerPixel() { return _displayParams.outputBitsPerPixel; }
	Common::List<Graphics::PixelFormat> getSupportedPixelFormats();

private:
	struct GlobalDisplayParams {
		Dimensions screenOutput;
		Dimensions screenSource;
		float scaleX;
		float scaleY;
		uint32 outputBitsPerPixel;		// How many bits end up on-screen
		GlobalDisplayParams() : scaleX(0.0f), scaleY(0.0f), outputBitsPerPixel(0) {}
	};

	// Pointers to DisplayClients
	Screen *_screen;
	Cursor *_cursor;
	Overlay *_overlay;
	PSPKeyboard *_keyboard;

	MasterGuRenderer _masterGuRenderer;
	uint32 _lastUpdateTime;					// For limiting FPS
	int _graphicsMode;
	GlobalDisplayParams _displayParams;
	static const OSystem::GraphicsMode _supportedModes[];

	void calculateScaleParams();	// calculates scaling factor
	bool isTimeToUpdate();			// should we update the screen now
};


#endif /* PSP_DISPLAY_MAN_H */