1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#include "common/str.h"
#include "common/stream.h"
#include "common/archive.h"
#include "common/events.h"
#include "common/ptr.h"
#include "gui/message.h"
#include "engines/engine.h"
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/png_loader.h"
#include "backends/platform/psp/thread.h"
static const char *imageName = "psp_image";
#define PSP_SCREEN_HEIGHT 272
#define PSP_SCREEN_WIDTH 480
bool ImageViewer::load(int imageNum) {
if (_init)
unload();
// build string
char number[8];
sprintf(number, "%d", imageNum);
Common::String imageNameStr(imageName);
Common::String specificImageName = imageNameStr + Common::String(number) + Common::String(".png");
// search for image file
if (!SearchMan.hasFile(specificImageName)) {
PSP_ERROR("file %s not found\n", specificImageName.c_str());
return false;
}
Common::ScopedPtr<Common::SeekableReadStream> file(SearchMan.createReadStreamForMember(specificImageName));
_buffer = new Buffer();
_palette = new Palette();
_renderer = new GuRenderer();
assert(_buffer);
assert(_palette);
assert(_renderer);
// Load a PNG into our buffer and palette. Size it by the actual size of the image
PngLoader image(*file, *_buffer, *_palette, Buffer::kSizeBySourceSize);
PngLoader::Status status = image.allocate(); // allocate the buffers for the file
char error[100];
if (status == PngLoader::BAD_FILE) {
sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
GUI::TimedMessageDialog dialog(error, 4000);
dialog.runModal();
return false;
} else if (status == PngLoader::OUT_OF_MEMORY) {
sprintf(error, "Out of memory loading %s. Try making the image smaller", specificImageName.c_str());
GUI::TimedMessageDialog dialog(error, 4000);
dialog.runModal();
return false;
}
// try to load the image file
if (!image.load()) {
sprintf(error, "Cannot display %s. Not a proper PNG file", specificImageName.c_str());
GUI::TimedMessageDialog dialog(error, 4000);
dialog.runModal();
return false;
}
setConstantRendererOptions();
setFullScreenImageParams(); // prepare renderer for full screen view
_imageNum = imageNum; // now we can say we displayed this image
_init = true;
return true;
}
void ImageViewer::setConstantRendererOptions() {
_renderer->setBuffer(_buffer);
_renderer->setPalette(_palette);
_renderer->setAlphaBlending(false);
_renderer->setColorTest(false);
_renderer->setUseGlobalScaler(false);
_renderer->setStretch(true);
_renderer->setOffsetInBuffer(0, 0);
_renderer->setDrawWholeBuffer();
}
void ImageViewer::unload() {
_init = false;
delete _buffer;
delete _palette;
delete _renderer;
_buffer = 0;
_palette = 0;
_renderer = 0;
}
void ImageViewer::resetOnEngineDone() {
_imageNum = 0;
}
void ImageViewer::setVisible(bool visible) {
DEBUG_ENTER_FUNC();
if (_visible == visible)
return;
// from here on, we're making the loader visible
if (visible && g_engine) { // we can only run the image viewer when there's an engine
g_engine->pauseEngine(true);
load(_imageNum ? _imageNum : 1); // load the 1st image or the current
}
if (visible && _init) { // we managed to load
_visible = true;
setViewerButtons(true);
{ // so dialog goes out of scope, destroying all allocations
GUI::TimedMessageDialog dialog("Image Viewer", 1000);
dialog.runModal();
}
runLoop(); // only listen to viewer events
} else { // we were asked to make invisible or failed to load
_visible = false;
unload();
setViewerButtons(false);
if (g_engine && g_engine->isPaused())
g_engine->pauseEngine(false);
}
setDirty();
}
// This is the only way we can truly pause the games
// Sad but true.
void ImageViewer::runLoop() {
while (_visible) {
Common::Event event;
PspThread::delayMillis(30);
_inputHandler->getAllInputs(event);
_displayManager->renderAll();
}
}
void ImageViewer::setViewerButtons(bool active) {
_inputHandler->setImageViewerMode(active);
}
void ImageViewer::loadNextImage() {
if (!load(_imageNum+1)) { // try to load the next image
if (!load(_imageNum)) // we failed, so reload the current image
setVisible(false); // just hide
}
setDirty();
}
void ImageViewer::loadLastImage() {
if (_imageNum - 1 > 0) {
if (!load(_imageNum-1))
if (!load(_imageNum))
setVisible(false); // we can't even show the old image so hide
}
setDirty();
}
void ImageViewer::setFullScreenImageParams() {
// we try to fit the image fullscreen at least in one dimension
uint32 width = _buffer->getSourceWidth();
uint32 height = _buffer->getSourceHeight();
_centerX = PSP_SCREEN_WIDTH / 2.0f;
_centerY = PSP_SCREEN_HEIGHT / 2.0f;
// see if we fit width wise
if (PSP_SCREEN_HEIGHT >= (int)((height * PSP_SCREEN_WIDTH) / (float)width)) {
setZoom(PSP_SCREEN_WIDTH / (float)width);
} else {
setZoom(PSP_SCREEN_HEIGHT / (float)height);
}
}
void ImageViewer::render() {
if (_init) {
assert(_buffer);
assert(_renderer);
// move the image slightly. Note that we count on the renderer's timing
switch (_movement) {
case EVENT_MOVE_LEFT:
moveImageX(-_visibleWidth / 100.0f);
break;
case EVENT_MOVE_UP:
moveImageY(-_visibleHeight / 100.0f);
break;
case EVENT_MOVE_RIGHT:
moveImageX(_visibleWidth / 100.0f);
break;
case EVENT_MOVE_DOWN:
moveImageY(_visibleHeight / 100.0f);
break;
default:
break;
}
_renderer->render();
}
}
void ImageViewer::modifyZoom(bool up) {
float factor = _zoomFactor;
if (up)
factor += 0.1f;
else // down
factor -= 0.1f;
setZoom(factor);
}
void ImageViewer::setZoom(float value) {
if (value <= 0.0f) // don't want 0 or negative zoom
return;
_zoomFactor = value;
_renderer->setStretchXY(value, value);
setOffsetParams();
}
void ImageViewer::moveImageX(float val) {
float newVal = _centerX + val;
if (newVal - (_visibleWidth / 2) > PSP_SCREEN_WIDTH - 4 || newVal + (_visibleWidth / 2) < 4)
return;
_centerX = newVal;
setOffsetParams();
}
void ImageViewer::moveImageY(float val) {
float newVal = _centerY + val;
if (newVal - (_visibleHeight / 2) > PSP_SCREEN_HEIGHT - 4 || newVal + (_visibleHeight / 2) < 4)
return;
_centerY = newVal;
setOffsetParams();
}
// Set the renderer with the proper offset on the screen
//
void ImageViewer::setOffsetParams() {
_visibleWidth = _zoomFactor * _buffer->getSourceWidth();
_visibleHeight = _zoomFactor * _buffer->getSourceHeight();
int offsetX = _centerX - (int)(_visibleWidth * 0.5f);
int offsetY = _centerY - (int)(_visibleHeight * 0.5f);
_renderer->setOffsetOnScreen(offsetX, offsetY);
setDirty();
}
// Handler events coming in from the inputHandler
//
void ImageViewer::handleEvent(uint32 event) {
DEBUG_ENTER_FUNC();
switch (event) {
case EVENT_HIDE:
setVisible(false);
break;
case EVENT_SHOW:
setVisible(true);
break;
case EVENT_ZOOM_IN:
modifyZoom(true);
break;
case EVENT_ZOOM_OUT:
modifyZoom(false);
break;
case EVENT_MOVE_LEFT:
case EVENT_MOVE_UP:
case EVENT_MOVE_RIGHT:
case EVENT_MOVE_DOWN:
case EVENT_MOVE_STOP:
_movement = (Event)event;
break;
case EVENT_NEXT_IMAGE:
loadNextImage();
break;
case EVENT_LAST_IMAGE:
loadLastImage();
break;
default:
PSP_ERROR("Unknown event %d\n", event);
break;
}
}
|