1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <pspctrl.h>
#include "gui/message.h"
#include "backends/platform/psp/input.h"
//#define __PSP_DEBUG_FUNCS__ /* Uncomment for debugging the stack */
//#define __PSP_DEBUG_PRINT__ /* Uncomment for debug prints */
#include "backends/platform/psp/trace.h"
// Defines for working with PSP buttons
#define DOWN(x) ((pad.Buttons & (x)) == (x))
#define UP(x) (!(pad.Buttons & (x)))
#define PSP_DPAD (PSP_CTRL_DOWN|PSP_CTRL_UP|PSP_CTRL_LEFT|PSP_CTRL_RIGHT)
#define PSP_4BUTTONS (PSP_CTRL_CROSS | PSP_CTRL_CIRCLE | PSP_CTRL_TRIANGLE | PSP_CTRL_SQUARE)
#define PSP_TRIGGERS (PSP_CTRL_LTRIGGER | PSP_CTRL_RTRIGGER)
#define PSP_ALL_BUTTONS (PSP_DPAD | PSP_4BUTTONS | PSP_TRIGGERS | PSP_CTRL_START | PSP_CTRL_SELECT)
#define PAD_CHECK_TIME 53
Button::Button() {
clear();
}
inline void Button::clear() {
_key = Common::KEYCODE_INVALID;
_ascii = 0;
_flag = 0;
_pspEventDown.clear();
_pspEventUp.clear();
}
inline bool Button::getEvent(Common::Event &event, PspEvent &pspEvent, bool down) {
if (down) {
if (!_pspEventDown.isEmpty())
pspEvent = _pspEventDown;
} else { // up
if (!_pspEventUp.isEmpty())
pspEvent = _pspEventUp;
}
if (_key != Common::KEYCODE_INVALID) {
event.type = down ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.keycode = _key;
event.kbd.ascii = _ascii;
event.kbd.flags |= _flag;
return true;
} else if (_flag) { // handle flag only events
event.type = down ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
event.kbd.flags |= down ? _flag : 0;
return true;
}
return false;
}
void Button::setPspEvent(PspEventType typeDown, uint32 dataDown, PspEventType typeUp, uint32 dataUp) {
_pspEventDown.type = typeDown;
_pspEventDown.data = dataDown;
_pspEventUp.type = typeUp;
_pspEventUp.data = dataUp;
}
// Translates bitfields to our constants
// We put combined bitfields first to make sure we pick up diagonals
const uint32 ButtonPad::_buttonMap[] = {
PSP_CTRL_UP | PSP_CTRL_LEFT,
PSP_CTRL_UP | PSP_CTRL_RIGHT,
PSP_CTRL_DOWN | PSP_CTRL_RIGHT,
PSP_CTRL_DOWN | PSP_CTRL_LEFT,
PSP_CTRL_RIGHT, PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP,
PSP_CTRL_CROSS, PSP_CTRL_CIRCLE, PSP_CTRL_TRIANGLE, PSP_CTRL_SQUARE,
PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, PSP_CTRL_START, PSP_CTRL_SELECT
};
ButtonPad::ButtonPad() : _prevButtonState(0), _shifted(UNSHIFTED), _padMode(PAD_MODE_NORMAL),
_comboMode(false), _combosEnabled(true) {
for (int i = UNSHIFTED; i < SHIFTED_MODE_LAST; i++)
_buttonsChanged[i] = 0;
clearButtons();
}
void ButtonPad::clearButtons() {
for (int i = BTN_UP_LEFT; i < BTN_LAST; i++) {
_button[i][UNSHIFTED].clear();
_button[i][SHIFTED].clear();
}
}
void ButtonPad::initButtons() {
switch (_padMode) {
case PAD_MODE_NORMAL:
initButtonsNormalMode();
break;
case PAD_MODE_LOL:
initButtonsLolMode();
break;
default:
break;
}
}
void ButtonPad::initButtonsNormalMode() {
DEBUG_ENTER_FUNC();
PSP_DEBUG_PRINT("initializing buttons for normal mode\n");
clearButtons();
// Dpad
_button[BTN_UP_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP7, '7');
_button[BTN_LEFT][SHIFTED].setKey(Common::KEYCODE_KP7, '7'); // same as up_left
_button[BTN_UP][UNSHIFTED].setKey(Common::KEYCODE_KP8, '8');
_button[BTN_UP_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP9, '9');
_button[BTN_UP][SHIFTED].setKey(Common::KEYCODE_KP9, '9'); // same as up_right
_button[BTN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP4, '4');
_button[BTN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP6, '6');
_button[BTN_DOWN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP1, '1');
_button[BTN_DOWN][SHIFTED].setKey(Common::KEYCODE_KP1, '1'); // same as down_left
_button[BTN_DOWN][UNSHIFTED].setKey(Common::KEYCODE_KP2, '2');
_button[BTN_DOWN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP3, '3');
_button[BTN_RIGHT][SHIFTED].setKey(Common::KEYCODE_KP3, '3'); // same as down_right
// Other buttons
_button[BTN_CROSS][UNSHIFTED].setPspEvent(PSP_EVENT_LBUTTON, true, PSP_EVENT_LBUTTON, false);
_button[BTN_CIRCLE][UNSHIFTED].setPspEvent(PSP_EVENT_RBUTTON, true, PSP_EVENT_RBUTTON, false);
_button[BTN_TRIANGLE][UNSHIFTED].setKey(Common::KEYCODE_RETURN, '\r');
_button[BTN_SQUARE][UNSHIFTED].setKey(Common::KEYCODE_PERIOD, '.');
_button[BTN_SQUARE][SHIFTED].setKey(Common::KEYCODE_SPACE, ' ');
_button[BTN_LTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_ESCAPE, 27);
_button[BTN_RTRIGGER][SHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
_button[BTN_RTRIGGER][UNSHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
_button[BTN_RTRIGGER][SHIFTED].setKey(Common::KEYCODE_INVALID, 0, Common::KBD_SHIFT);
_button[BTN_RTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_INVALID, 0, Common::KBD_SHIFT);
_button[BTN_START][SHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5);
_button[BTN_START][UNSHIFTED].setKey(Common::KEYCODE_F5, Common::ASCII_F5, Common::KBD_CTRL);
_button[BTN_SELECT][UNSHIFTED].setPspEvent(PSP_EVENT_SHOW_VIRTUAL_KB, true, PSP_EVENT_NONE, 0);
_button[BTN_SELECT][SHIFTED].setPspEvent(PSP_EVENT_IMAGE_VIEWER, true, PSP_EVENT_NONE, 0);
}
void ButtonPad::initButtonsLolMode() {
DEBUG_ENTER_FUNC();
initButtonsNormalMode(); // set normal button configuration
PSP_DEBUG_PRINT("initializing buttons for LOL mode\n");
// Square is our new shift button
_button[BTN_SQUARE][UNSHIFTED].clear();
_button[BTN_SQUARE][UNSHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
_button[BTN_SQUARE][SHIFTED].clear();
_button[BTN_SQUARE][SHIFTED].setPspEvent(PSP_EVENT_SHIFT, true, PSP_EVENT_SHIFT, false);
// Dpad
_button[BTN_LEFT][UNSHIFTED].clear();
_button[BTN_LEFT][UNSHIFTED].setKey(Common::KEYCODE_KP7, '7');
_button[BTN_LEFT][SHIFTED].clear();
_button[BTN_LEFT][SHIFTED].setKey(Common::KEYCODE_F1, Common::ASCII_F1);
_button[BTN_UP][SHIFTED].clear();
_button[BTN_UP][SHIFTED].setKey(Common::KEYCODE_F2, Common::ASCII_F2);
_button[BTN_RIGHT][UNSHIFTED].clear();
_button[BTN_RIGHT][UNSHIFTED].setKey(Common::KEYCODE_KP9, '9');
_button[BTN_RIGHT][SHIFTED].clear();
_button[BTN_RIGHT][SHIFTED].setKey(Common::KEYCODE_F3, Common::ASCII_F3);
_button[BTN_DOWN][SHIFTED].clear();
_button[BTN_DOWN][SHIFTED].setKey(Common::KEYCODE_F4, Common::ASCII_F4);
// Buttons
_button[BTN_LTRIGGER][UNSHIFTED].clear();
_button[BTN_LTRIGGER][SHIFTED].clear();
_button[BTN_LTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_KP4, '4'); // Triggers turn
_button[BTN_RTRIGGER][UNSHIFTED].clear();
_button[BTN_RTRIGGER][SHIFTED].clear();
_button[BTN_RTRIGGER][UNSHIFTED].setKey(Common::KEYCODE_KP6, '6');
_button[BTN_START][SHIFTED].clear();
_button[BTN_START][SHIFTED].setKey(Common::KEYCODE_ESCAPE, 27);
}
bool ButtonPad::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
//PSP_DEBUG_PRINT("buttons[%x]\n", pad.Buttons);
uint32 curButtonState = PSP_ALL_BUTTONS & pad.Buttons; // we only care about these
if (_combosEnabled)
modifyButtonsForCombos(pad); // change buttons for combos
return getEventFromButtonState(event, pspEvent, curButtonState);
}
bool ButtonPad::getEventFromButtonState(Common::Event &event, PspEvent &pspEvent, uint32 buttonState) {
DEBUG_ENTER_FUNC();
_buttonsChanged[_shifted] |= buttonState ^ _prevButtonState; // add any buttons that changed
_prevButtonState = buttonState;
for (int shiftState = UNSHIFTED; shiftState < SHIFTED_MODE_LAST; shiftState++) {
if (_buttonsChanged[shiftState]) { // any button to address?
PSP_DEBUG_PRINT("found changed buttons\n");
ButtonType buttonType = BTN_LAST;
bool buttonDown = false; // normally we release a button (as in when we're in a different shiftmode)
for (int i = BTN_UP_LEFT; i < BTN_LAST; i++) {
uint32 buttonCode = _buttonMap[i];
if ((_buttonsChanged[shiftState] & buttonCode) == buttonCode) { // check for this changed button
buttonType = (ButtonType)i; // we know which button changed
_buttonsChanged[shiftState] &= ~buttonCode; // save the fact that we treated this button
if (shiftState == _shifted)
buttonDown = buttonState & buttonCode ? true : false; // pressed or released?
PSP_DEBUG_PRINT("button[%i] pressed\n", i);
break;
}
}
assert (buttonType < BTN_LAST);
bool haveEvent = _button[buttonType][shiftState].getEvent(event, pspEvent, buttonDown);
if (haveEvent)
PSP_DEBUG_PRINT("have event. key[%d] flag[%x] %s\n", event.kbd.ascii, event.kbd.flags, buttonDown ? "down" : "up");
return haveEvent;
}
}
return false;
}
void ButtonPad::modifyButtonsForCombos(SceCtrlData &pad) {
if (DOWN(PSP_CTRL_RTRIGGER | PSP_CTRL_LTRIGGER)) {
if (!_comboMode) { // we're entering combo mode
PSP_DEBUG_PRINT("entering combo mode\n");
_button[BTN_SQUARE][UNSHIFTED].clear();
_button[BTN_SQUARE][SHIFTED].clear();
_button[BTN_DOWN][SHIFTED].clear();
_button[BTN_DOWN][UNSHIFTED].clear();
_button[BTN_UP][SHIFTED].clear();
_button[BTN_UP][UNSHIFTED].clear();
_button[BTN_SQUARE][UNSHIFTED].setPspEvent(PSP_EVENT_MODE_SWITCH, true, PSP_EVENT_NONE, true);
_button[BTN_SQUARE][SHIFTED].setPspEvent(PSP_EVENT_MODE_SWITCH, true, PSP_EVENT_NONE, true);
_button[BTN_DOWN][UNSHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, false, PSP_EVENT_NONE, true);
_button[BTN_DOWN][SHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, false, PSP_EVENT_NONE, true);
_button[BTN_UP][UNSHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, true, PSP_EVENT_NONE, true);
_button[BTN_UP][SHIFTED].setPspEvent(PSP_EVENT_CHANGE_SPEED, true, PSP_EVENT_NONE, true);
_comboMode = true;
}
} else { // no combo buttons are pressed now
if (_comboMode) { // we have been running in combo mode
initButtons(); // reset the button configuration
_comboMode = false;
}
}
}
bool Nub::getEvent(Common::Event &event, PspEvent &pspEvent, SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
if (_dpadMode) { // Convert the nub to a D-Pad
uint32 buttonState;
translateToDpadState(pad.Lx, pad.Ly, buttonState);
return _buttonPad.getEventFromButtonState(event, pspEvent, buttonState);
}
int32 analogStepX = pad.Lx; // Goes up to 255.
int32 analogStepY = pad.Ly;
analogStepX = modifyNubAxisMotion(analogStepX);
analogStepY = modifyNubAxisMotion(analogStepY);
int32 oldX = _cursor->getX();
int32 oldY = _cursor->getY();
if (analogStepX != 0 || analogStepY != 0) {
PSP_DEBUG_PRINT("raw x[%d], y[%d]\n", analogStepX, analogStepY);
// If no movement then this has no effect
if (_shifted) {
// Fine control mode for analog
if (analogStepX != 0) {
if (analogStepX > 0)
_cursor->increaseXY(2, 0);
else
_cursor->increaseXY(-2, 0);
}
if (analogStepY != 0) {
if (analogStepY > 0)
_cursor->increaseXY(0, 2);
else
_cursor->increaseXY(0, -2);
}
} else { // Regular speed movement
_cursor->increaseXY(analogStepX, 0);
_cursor->increaseXY(0, analogStepY);
}
int32 newX = _cursor->getX();
int32 newY = _cursor->getY();
if ((oldX != newX) || (oldY != newY)) {
event.type = Common::EVENT_MOUSEMOVE;
event.mouse.x = newX;
event.mouse.y = newY;
PSP_DEBUG_PRINT("Nub event. X[%d], Y[%d]\n", newX, newY);
return true;
}
}
return false;
}
void Nub::translateToDpadState(int dpadX, int dpadY, uint32 &buttonState) {
#define MIN_NUB_POSITION 70
buttonState = 0;
if (dpadX > 127 + MIN_NUB_POSITION)
buttonState |= PSP_CTRL_RIGHT;
else if (dpadX < 127 - MIN_NUB_POSITION)
buttonState |= PSP_CTRL_LEFT;
if (dpadY > 127 + MIN_NUB_POSITION)
buttonState |= PSP_CTRL_DOWN;
else if (dpadY < 127 - MIN_NUB_POSITION)
buttonState |= PSP_CTRL_UP;
}
inline int32 Nub::modifyNubAxisMotion(int32 input) {
DEBUG_ENTER_FUNC();
const int MIN_NUB_MOTION = 30;
input -= 128; // Center on 0.
if (input < -MIN_NUB_MOTION - 1)
input += MIN_NUB_MOTION + 1; // reduce the velocity
else if (input > MIN_NUB_MOTION)
input -= MIN_NUB_MOTION; // same
else // between these points, dampen the response to 0
input = 0;
return input;
}
inline bool Nub::isButtonDown() {
if (_dpadMode) // only relevant in dpad mode
return _buttonPad.isButtonDown();
return false;
}
const char *InputHandler::_padModeText[] = {
"Normal Button Mode",
"1st Person RPG Button Mode"
};
void InputHandler::init() {
sceCtrlSetSamplingCycle(0); // set sampling to vsync. n = n usecs
sceCtrlSetSamplingMode(1); // analog
_buttonPad.initButtons();
_nub.init();
}
bool InputHandler::getAllInputs(Common::Event &event) {
DEBUG_ENTER_FUNC();
uint32 time = g_system->getMillis(); // may not be necessary with read
if (time - _lastPadCheckTime < PAD_CHECK_TIME) {
return false;
}
_lastPadCheckTime = time;
SceCtrlData pad;
sceCtrlPeekBufferPositive(&pad, 1); // Peek doesn't sleep. Read sleeps the thread
bool haveEvent;
//memset(&event, 0, sizeof(event));
haveEvent = getEvent(event, pad);
if (haveEvent) {
PSP_DEBUG_PRINT("Have event[%s]. Type[%d]\n", haveEvent ? "true" : "false", event.type);
}
return haveEvent;
}
bool InputHandler::getEvent(Common::Event &event, SceCtrlData &pad) {
DEBUG_ENTER_FUNC();
PspEvent pspEvent;
bool haveEvent = false;
if (_keyboard->isVisible()) {
haveEvent = _keyboard->processInput(event, pspEvent, pad);
} else { // only process buttonpad if keyboard invisible
haveEvent = _buttonPad.getEvent(event, pspEvent, pad);
}
if (!haveEvent && pspEvent.isEmpty())
haveEvent = _nub.getEvent(event, pspEvent, pad);
// handle any pending PSP events
if (!haveEvent && pspEvent.isEmpty()) {
if (!_pendingPspEvent.isEmpty()) {
pspEvent = _pendingPspEvent;
_pendingPspEvent.clear();
}
}
// handle any PSP events we might have
if (!pspEvent.isEmpty())
haveEvent |= handlePspEvent(event, pspEvent); // overrides any event we might have
return haveEvent;
}
bool InputHandler::handlePspEvent(Common::Event &event, PspEvent &pspEvent) {
bool haveEvent = false;
PSP_DEBUG_PRINT("have pspEvent[%d] data[%d]\n", pspEvent.type, pspEvent.data);
switch (pspEvent.type) {
case PSP_EVENT_SHIFT:
handleShiftEvent((ShiftMode)pspEvent.data);
break;
case PSP_EVENT_SHOW_VIRTUAL_KB:
_keyboard->setVisible((bool)pspEvent.data);
if ((pspEvent.data && _keyboard->isVisible()) || !pspEvent.data) // don't change mode if keyboard didn't load
_nub.setDpadMode((bool)pspEvent.data); // set nub to keypad/regular mode
break;
case PSP_EVENT_LBUTTON:
haveEvent = true;
if (pspEvent.data) // down
handleMouseEvent(event, Common::EVENT_LBUTTONDOWN, "LButtonDown");
else
handleMouseEvent(event, Common::EVENT_LBUTTONUP, "LButtonUp");
break;
case PSP_EVENT_RBUTTON:
haveEvent = true;
if (pspEvent.data) // down
handleMouseEvent(event, Common::EVENT_RBUTTONDOWN, "RButtonDown");
else
handleMouseEvent(event, Common::EVENT_RBUTTONUP, "RButtonUp");
break;
case PSP_EVENT_MODE_SWITCH:
handleModeSwitchEvent();
break;
/*case PSP_EVENT_CHANGE_SPEED:
handleSpeedChange(pspEvent.data);
break;*/
case PSP_EVENT_IMAGE_VIEWER:
_imageViewer->handleEvent(pspEvent.data);
break;
case PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS:
setImageViewerMode(pspEvent.data);
break;
default:
PSP_ERROR("Unhandled PSP Event[%d]\n", pspEvent.type);
break;
}
return haveEvent;
}
void InputHandler::handleMouseEvent(Common::Event &event, Common::EventType type, const char *string) {
event.type = type;
event.mouse.x = _cursor->getX();
event.mouse.y = _cursor->getY();
PSP_DEBUG_PRINT("%s event, x[%d], y[%d]\n", string, event.mouse.x, event.mouse.y);
}
void InputHandler::handleShiftEvent(ShiftMode shifted) {
_buttonPad.setShifted(shifted);
_nub.setShifted(shifted);
}
void InputHandler::handleModeSwitchEvent() {
// check if we can't switch modes right now
if (_buttonPad.isButtonDown() || _nub.isButtonDown()) { // can't switch yet
PSP_DEBUG_PRINT("postponing mode switch event\n");
_pendingPspEvent.type = PSP_EVENT_MODE_SWITCH; // queue it to be done later
} else { // we can switch
PSP_DEBUG_PRINT("mode switch event\n");
_padMode = (PspPadMode)(_padMode + 1);
if (_padMode >= PAD_MODE_LAST)
_padMode = PAD_MODE_NORMAL;
GUI::TimedMessageDialog dialog(_padModeText[_padMode], 1500);
dialog.runModal();
_buttonPad.setPadMode(_padMode);
_buttonPad.initButtons();
}
}
/*
void InputHandler::handleSpeedChange(bool up) {
char *dialogMsg;
if (up) {
dialogMsg = "
GUI::TimedMessageDialog dialog(_padModeText[_padMode], 1500);
dialog.runModal();
}*/
void InputHandler::setImageViewerMode(bool active) {
if (_buttonPad.isButtonDown() || _nub.isButtonDown()) { // can't switch yet
PSP_DEBUG_PRINT("postponing image viewer on event\n");
_pendingPspEvent.type = PSP_EVENT_IMAGE_VIEWER_SET_BUTTONS; // queue it to be done later
_pendingPspEvent.data = active;
} else if (active) {
_nub.setDpadMode(true);
_buttonPad.enableCombos(false); // disable combos
setButtonsForImageViewer();
} else { // deactivate
_nub.setDpadMode(false);
_nub.init();
_buttonPad.enableCombos(true); // re-enable combos
_buttonPad.initButtons();
}
}
void InputHandler::setButtonsForImageViewer() {
DEBUG_ENTER_FUNC();
// Dpad
_buttonPad.clearButtons();
_buttonPad.getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_IN,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_ZOOM_OUT,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_LAST_IMAGE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_NEXT_IMAGE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_LTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_RTRIGGER, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_START, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
_buttonPad.getButton(ButtonPad::BTN_SELECT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_HIDE,
PSP_EVENT_NONE, false);
//Nub
_nub.getPad().clearButtons();
_nub.getPad().getButton(ButtonPad::BTN_UP, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_UP,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_DOWN, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_DOWN,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_LEFT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_LEFT,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
_nub.getPad().getButton(ButtonPad::BTN_RIGHT, UNSHIFTED).setPspEvent(PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_RIGHT,
PSP_EVENT_IMAGE_VIEWER, ImageViewer::EVENT_MOVE_STOP);
}
|