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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
* $Id: osys_psp.cpp 43618 2009-08-21 22:44:49Z joostp $
*
*/
#ifndef PSP_INPUT_H
#define PSP_INPUT_H
#include "common/scummsys.h"
#include "common/events.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/cursor.h"
#include <pspctrl.h>
class InputHandler {
public:
InputHandler() : _cursor(0), _keyboard(0), _prevButtons(0), _lastPadCheckTime(0), _buttonsChanged(0), _dpadX(0), _dpadY(0) {}
void init();
bool getAllInputs(Common::Event &event);
void setKeyboard(PSPKeyboard *keyboard) { _keyboard = keyboard; }
void setCursor(Cursor *cursor) { _cursor = cursor; }
private:
Cursor *_cursor;
PSPKeyboard *_keyboard;
uint32 _prevButtons;
uint32 _lastPadCheckTime;
uint32 _buttonsChanged;
int32 _dpadX, _dpadY;
int32 _accelX, _accelY;
bool getEvent(Common::Event &event, SceCtrlData &pad);
bool getDpadEvent(Common::Event &event, SceCtrlData &pad);
bool getButtonEvent(Common::Event &event, SceCtrlData &pad);
bool getNubEvent(Common::Event &event, SceCtrlData &pad);
int32 modifyNubAxisMotion(int32 input);
Common::KeyCode translateDpad(int x, int y);
};
#endif /* PSP_INPUT_H */
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