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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
* $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
*
*/
#ifndef PSP_MEMORY_H
#define PSP_MEMORY_H
#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
/**
* Class that does memory copying and swapping if needed
*/
class Copier {
public:
static void copy(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat *format = NULL);
static void copy8(byte *dst, const byte *src, uint32 bytes);
static void copy16(uint16 *dst, const uint16 *src, uint32 bytes, PSPPixelFormat *format = NULL);
};
/**
* Class that allocates memory in the VRAM
*/
class VramAllocator : public Common::Singleton<VramAllocator> {
public:
VramAllocator() : _bytesAllocated(0) {}
void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
void deallocate(void *pointer);
static inline bool isAddressInVram(void *address) {
if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
return true;
return false;
}
private:
/**
* Used to allocate in VRAM
*/
struct Allocation {
byte *address;
uint32 size;
void *getEnd() { return address + size; }
Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
Allocation() : address(0), size(0) {}
};
enum {
VRAM_START_ADDRESS = 0x04000000,
VRAM_END_ADDRESS = 0x04200000,
VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
};
Common::List <Allocation> _allocList; // List of allocations
uint32 _bytesAllocated;
};
#endif /* PSP_MEMORY_H */
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