aboutsummaryrefslogtreecommitdiff
path: root/backends/platform/psp/osys_psp.cpp
blob: 025edeb684728a667feb088aecce02f9b0d44be4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#include <pspuser.h>
#include <pspgu.h>
#include <pspdisplay.h>

#include <time.h>
#include <zlib.h>

#include "common/config-manager.h"
#include "common/events.h"
#include "common/scummsys.h"

#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/osys_psp.h"
#include "backends/platform/psp/powerman.h"
#include "backends/platform/psp/rtc.h"

#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
#include "graphics/surface.h"
#include "sound/mixer_intern.h"

//#define __PSP_DEBUG_FUNCS__	/* For debugging function calls */
//#define __PSP_DEBUG_PRINT__	/* For debug printouts */

#include "backends/platform/psp/trace.h"

#define	SAMPLES_PER_SEC	44100

static int timer_handler(int t) {
	DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
	tm->handler();
	return t;
}

OSystem_PSP::~OSystem_PSP() {}

#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272

void OSystem_PSP::initBackend() {
	DEBUG_ENTER_FUNC();

	// Instantiate real time clock
	PspRtc::instance();

	_cursor.enableCursorPalette(false);
	_cursor.setXY(PSP_SCREEN_WIDTH >> 1, PSP_SCREEN_HEIGHT >> 1);	// Mouse in the middle of the screen

	// Set pointers for display manager
	_displayManager.setCursor(&_cursor);
	_displayManager.setScreen(&_screen);
	_displayManager.setOverlay(&_overlay);
	_displayManager.setKeyboard(&_keyboard);
	_displayManager.setImageViewer(&_imageViewer);
	_displayManager.init();

	// Set pointers for input handler
	_inputHandler.setCursor(&_cursor);
	_inputHandler.setKeyboard(&_keyboard);
	_inputHandler.setImageViewer(&_imageViewer);
	_inputHandler.init();
	
	// Set pointers for image viewer
	_imageViewer.setInputHandler(&_inputHandler);
	_imageViewer.setDisplayManager(&_displayManager);

	_savefile = new PSPSaveFileManager;

	_timer = new DefaultTimerManager();

	PSP_DEBUG_PRINT("calling keyboard.load()\n");
	_keyboard.load();	// Load virtual keyboard files into memory

	setTimerCallback(&timer_handler, 10);

	setupMixer();

	OSystem::initBackend();
}

// Let's us know an engine
void OSystem_PSP::engineDone() {
	// for now, all we need is to reset the image number on the viewer
	_imageViewer.resetOnEngineDone();
}

bool OSystem_PSP::hasFeature(Feature f) {
	return (f == kFeatureOverlaySupportsAlpha || f == kFeatureCursorHasPalette);
}

void OSystem_PSP::setFeatureState(Feature f, bool enable) {
}

bool OSystem_PSP::getFeatureState(Feature f) {
	return false;
}

const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
	return _displayManager.getSupportedGraphicsModes();
}

int OSystem_PSP::getDefaultGraphicsMode() const {
	DEBUG_ENTER_FUNC();
	return _displayManager.getDefaultGraphicsMode();
}

bool OSystem_PSP::setGraphicsMode(int mode) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	return _displayManager.setGraphicsMode(mode);
}

bool OSystem_PSP::setGraphicsMode(const char *name) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	return _displayManager.setGraphicsMode(name);
}

int OSystem_PSP::getGraphicsMode() const {
	DEBUG_ENTER_FUNC();
	return _displayManager.getGraphicsMode();
}

#ifdef USE_RGB_COLOR

Graphics::PixelFormat OSystem_PSP::getScreenFormat() const {
	return _screen.getScummvmPixelFormat();
}

Common::List<Graphics::PixelFormat> OSystem_PSP::getSupportedFormats() const {
	return _displayManager.getSupportedPixelFormats();
}

#endif

void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_displayManager.setSizeAndPixelFormat(width, height, format);

	_cursor.setVisible(false);
	_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
}

int16 OSystem_PSP::getWidth() {
	DEBUG_ENTER_FUNC();
	return (int16)_screen.getWidth();
}

int16 OSystem_PSP::getHeight() {
	DEBUG_ENTER_FUNC();
	return (int16)_screen.getHeight();
}

void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_screen.setPartialPalette(colors, start, num);
	_cursor.setScreenPalette(colors, start, num);
	_cursor.clearKeyColor();
}

void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_cursor.setCursorPalette(colors, start, num);
	_cursor.enableCursorPalette(true);
	_cursor.clearKeyColor();	// Do we need this?
}

void OSystem_PSP::disableCursorPalette(bool disable) {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = false;
	_cursor.enableCursorPalette(!disable);
}

void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_screen.copyFromRect(buf, pitch, x, y, w, h);
}

Graphics::Surface *OSystem_PSP::lockScreen() {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	return _screen.lockAndGetForEditing();
}

void OSystem_PSP::unlockScreen() {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = false;
	// The screen is always completely updated anyway, so we don't have to force a full update here.
	_screen.unlock();
}

void OSystem_PSP::updateScreen() {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = !_displayManager.renderAll();	// if we didn't update, we have a pending update
}

void OSystem_PSP::setShakePos(int shakeOffset) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_screen.setShakePos(shakeOffset);
}

void OSystem_PSP::showOverlay() {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = false;
	_overlay.setVisible(true);
	_cursor.setLimits(_overlay.getWidth(), _overlay.getHeight());
	_cursor.useGlobalScaler(false);	// mouse with overlay is 1:1
}

void OSystem_PSP::hideOverlay() {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = false;
	_overlay.setVisible(false);
	_cursor.setLimits(_screen.getWidth(), _screen.getHeight());
	_cursor.useGlobalScaler(true);	// mouse needs to be scaled with screen
}

void OSystem_PSP::clearOverlay() {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_overlay.clearBuffer();
}

void OSystem_PSP::grabOverlay(OverlayColor *buf, int pitch) {
	DEBUG_ENTER_FUNC();
	_overlay.copyToArray(buf, pitch);
}

void OSystem_PSP::copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_overlay.copyFromRect(buf, pitch, x, y, w, h);
}

int16 OSystem_PSP::getOverlayWidth() {
	return (int16) _overlay.getWidth();
}

int16 OSystem_PSP::getOverlayHeight() {
	return (int16) _overlay.getHeight();
}

void OSystem_PSP::grabPalette(byte *colors, uint start, uint num) {
	DEBUG_ENTER_FUNC();
	_screen.getPartialPalette(colors, start, num);
}

bool OSystem_PSP::showMouse(bool v) {
	DEBUG_ENTER_FUNC();
	_pendingUpdate = false;

	PSP_DEBUG_PRINT("%s\n", v ? "true" : "false");
	bool last = _cursor.isVisible();
	_cursor.setVisible(v);

	return last;
}

void OSystem_PSP::warpMouse(int x, int y) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;
	_cursor.setXY(x, y);
}

void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
	DEBUG_ENTER_FUNC();
	_displayManager.waitUntilRenderFinished();
	_pendingUpdate = false;

	PSP_DEBUG_PRINT("pbuf[%p], w[%u], h[%u], hotspot:X[%d], Y[%d], keycolor[%d], scale[%d], pformat[%p]\n", buf, w, h, hotspotX, hotspotY, keycolor, cursorTargetScale, format);
	if (format) {
		PSP_DEBUG_PRINT("format: bpp[%d], rLoss[%d], gLoss[%d], bLoss[%d], aLoss[%d], rShift[%d], gShift[%d], bShift[%d], aShift[%d]\n", format->bytesPerPixel, format->rLoss, format->gLoss, format->bLoss, format->aLoss, format->rShift, format->gShift, format->bShift, format->aShift);
	}

	_cursor.setKeyColor(keycolor);
	_cursor.setCursorTargetScale(cursorTargetScale);
	_cursor.setSizeAndScummvmPixelFormat(w, h, format);
	_cursor.setHotspot(hotspotX, hotspotY);
	_cursor.clearKeyColor();
	_cursor.copyFromArray(buf);
}

bool OSystem_PSP::pollEvent(Common::Event &event) {

	// If we're polling for events, we should check for pausing the engine
	// Pausing the engine is a necessary fix for games that use the timer for music synchronization
	// 	recovering many hours later causes the game to crash. We're polling without mutexes since it's not critical to
	//  get it right now.
	PowerMan.pollPauseEngine();

	// A hack:
	// Check if we have a pending update that we missed for some reason (FPS throttling for example)
	// Time between event polls is usually 5-10ms, so waiting for 4 calls before checking to update the screen should be fine
	if (_pendingUpdate) {
		_pendingUpdateCounter++;

		if (_pendingUpdateCounter >= 4) {
			PSP_DEBUG_PRINT("servicing pending update\n");
			updateScreen();
			if (!_pendingUpdate) 	// we handled the update
				_pendingUpdateCounter = 0;
		}
	} else
		_pendingUpdateCounter = 0;	// reset the counter, no pending

	return _inputHandler.getAllInputs(event);
}

uint32 OSystem_PSP::getMillis() {
	return PspRtc::instance().getMillis();
}

void OSystem_PSP::delayMillis(uint msecs) {
	PspThread::delayMillis(msecs);
}

void OSystem_PSP::setTimerCallback(TimerProc callback, int interval) {
	_pspTimer.setCallback((PspTimer::CallbackFunc)callback);
	_pspTimer.setIntervalMs(interval);
	_pspTimer.start();
}

OSystem::MutexRef OSystem_PSP::createMutex(void) {
	return (MutexRef) new PspMutex(true);	// start with a full mutex
}

void OSystem_PSP::lockMutex(MutexRef mutex) {
	((PspMutex *)mutex)->lock();
}

void OSystem_PSP::unlockMutex(MutexRef mutex) {
	((PspMutex *)mutex)->unlock();
}

void OSystem_PSP::deleteMutex(MutexRef mutex) {
	delete (PspMutex *)mutex;
}

void OSystem_PSP::mixCallback(void *sys, byte *samples, int len) {
	OSystem_PSP *this_ = (OSystem_PSP *)sys;
	assert(this_);

	if (this_->_mixer)
		this_->_mixer->mixCallback(samples, len);
}

void OSystem_PSP::setupMixer(void) {

	// Determine the desired output sampling frequency.
	uint32 samplesPerSec = 0;
	if (ConfMan.hasKey("output_rate"))
		samplesPerSec = ConfMan.getInt("output_rate");
	if (samplesPerSec <= 0)
		samplesPerSec = SAMPLES_PER_SEC;

	// Determine the sample buffer size. We want it to store enough data for
	// at least 1/16th of a second (though at most 8192 samples). Note
	// that it must be a power of two. So e.g. at 22050 Hz, we request a
	// sample buffer size of 2048.
	uint32 samples = 8192;
	while (samples * 16 > samplesPerSec * 2)
		samples >>= 1;

	assert(!_mixer);

	if (!_audio.open(samplesPerSec, 2, samples, mixCallback, this)) {
		PSP_ERROR("failed to open audio\n");
		return;
	}
	samplesPerSec = _audio.getFrequency();	// may have been changed by audio system
	_mixer = new Audio::MixerImpl(this, samplesPerSec);
	assert(_mixer);
	_mixer->setReady(true);
	_audio.unpause();
}

void OSystem_PSP::quit() {
	_audio.close();
	sceKernelExitGame();
}

void OSystem_PSP::logMessage(LogMessageType::Type type, const char *message) {
	BaseBackend::logMessage(type, message);

	if (type == LogMessageType::kError)
		PspDebugTrace(false, "%s", message);	// write to file
}

void OSystem_PSP::getTimeAndDate(TimeDate &td) const {
	time_t curTime = time(0);
	struct tm t = *localtime(&curTime);
	td.tm_sec = t.tm_sec;
	td.tm_min = t.tm_min;
	td.tm_hour = t.tm_hour;
	td.tm_mday = t.tm_mday;
	td.tm_mon = t.tm_mon;
	td.tm_year = t.tm_year;
}

#define PSP_CONFIG_FILE "ms0:/scummvm.ini"

Common::SeekableReadStream *OSystem_PSP::createConfigReadStream() {
	Common::FSNode file(PSP_CONFIG_FILE);
	return file.createReadStream();
}

Common::WriteStream *OSystem_PSP::createConfigWriteStream() {
	Common::FSNode file(PSP_CONFIG_FILE);
	return file.createWriteStream();
}