1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef OSYS_PSP_H
#define OSYS_PSP_H
#include "common/scummsys.h"
#include "graphics/surface.h"
#include "graphics/colormasks.h"
#include "graphics/palette.h"
#include "audio/mixer_intern.h"
#include "backends/base-backend.h"
#include "backends/fs/psp/psp-fs-factory.h"
#include "backends/platform/psp/display_client.h"
#include "backends/platform/psp/default_display_client.h"
#include "backends/platform/psp/cursor.h"
#include "backends/platform/psp/pspkeyboard.h"
#include "backends/platform/psp/image_viewer.h"
#include "backends/platform/psp/display_manager.h"
#include "backends/platform/psp/input.h"
#include "backends/platform/psp/audio.h"
#include "backends/timer/psp/timer.h"
#include "backends/platform/psp/thread.h"
class OSystem_PSP : public EventsBaseBackend, public PaletteManager {
private:
Audio::MixerImpl *_mixer;
bool _pendingUpdate; // save an update we couldn't perform
uint32 _pendingUpdateCounter; // prevent checking for pending update too often, in a cheap way
// All needed sub-members
Screen _screen;
Overlay _overlay;
Cursor _cursor;
DisplayManager _displayManager;
PSPKeyboard _keyboard;
InputHandler _inputHandler;
PspAudio _audio;
PspTimer _pspTimer;
ImageViewer _imageViewer;
public:
OSystem_PSP() : _mixer(0), _pendingUpdate(false), _pendingUpdateCounter(0) {}
~OSystem_PSP();
static OSystem *instance();
void initBackend();
// Feature related
bool hasFeature(Feature f);
void setFeatureState(Feature f, bool enable);
bool getFeatureState(Feature f);
// Graphics related
const GraphicsMode *getSupportedGraphicsModes() const;
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
int getGraphicsMode() const;
#ifdef USE_RGB_COLOR
virtual Graphics::PixelFormat getScreenFormat() const;
virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const;
#endif
// Screen size
void initSize(uint width, uint height, const Graphics::PixelFormat *format);
int16 getWidth();
int16 getHeight();
// Palette related
PaletteManager *getPaletteManager() { return this; }
protected:
// PaletteManager API
void setPalette(const byte *colors, uint start, uint num);
void grabPalette(byte *colors, uint start, uint num);
public:
void setCursorPalette(const byte *colors, uint start, uint num);
// Screen related
void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreen();
void setShakePos(int shakeOffset);
// Overlay related
void showOverlay();
void hideOverlay();
void clearOverlay();
void grabOverlay(void *buf, int pitch);
void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h);
int16 getOverlayHeight();
int16 getOverlayWidth();
Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); }
// Mouse related
bool showMouse(bool visible);
void warpMouse(int x, int y);
void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format);
// Events and input
bool pollEvent(Common::Event &event);
bool processInput(Common::Event &event);
// Time
uint32 getMillis(bool skipRecord = false);
void delayMillis(uint msecs);
// Timer
typedef int (*TimerProc)(int interval);
void setTimerCallback(TimerProc callback, int interval);
// Mutex
MutexRef createMutex(void);
void lockMutex(MutexRef mutex);
void unlockMutex(MutexRef mutex);
void deleteMutex(MutexRef mutex);
// Sound
static void mixCallback(void *sys, byte *samples, int len);
void setupMixer(void);
Audio::Mixer *getMixer() { return _mixer; }
// Misc
FilesystemFactory *getFilesystemFactory() { return &PSPFilesystemFactory::instance(); }
void getTimeAndDate(TimeDate &t) const;
virtual void engineDone();
void quit();
void logMessage(LogMessageType::Type type, const char *message);
virtual Common::String getDefaultConfigFileName();
};
#endif /* OSYS_PSP_H */
|