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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
* $Id: osys_psp.cpp 49903 2010-06-16 09:04:27Z Bluddy $
*
*/
#ifndef _PSP_RTC_H_
#define _PSP_RTC_H_
#include "common/singleton.h"
class PspRtc : public Common::Singleton<PspRtc> {
private:
uint32 _startMillis;
uint32 _startMicros;
uint32 _lastMillis;
uint32 _milliOffset; // to prevent looping around of millis
bool _looped; // make sure we only loop once - for threading
public:
PspRtc()
: _startMillis(0), _startMicros(0),
_lastMillis(0), _milliOffset(0),
_looped(false) {
init();
}
void init();
uint32 getMillis();
uint32 getMicros();
};
#endif
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