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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
 * $Id: osys_psp.cpp 49903 2010-06-16 09:04:27Z Bluddy $
 *
 */

#ifndef _PSP_RTC_H_
#define _PSP_RTC_H_

#include "common/singleton.h"
 
class PspRtc : public Common::Singleton<PspRtc> {
private:
	uint32 _startMillis;
	uint32 _startMicros;
	uint32 _lastMillis;
	uint32 _milliOffset;		// to prevent looping around of millis
	bool _looped;				// make sure we only loop once - for threading
public:
	PspRtc()
		: _startMillis(0), _startMicros(0),
		  _lastMillis(0), _milliOffset(0),
		  _looped(false) {
		init();
	}
	void init();
	uint32 getMillis();
	uint32 getMicros();
};

#endif