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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.h $
* $Id: osys_psp.h 49173 2010-05-24 03:05:17Z bluddy $
*
*/
#include <time.h>
#include <psptypes.h>
#include <psprtc.h>
#include <pspthreadman.h>
#include "backends/platform/psp/thread.h"
void PspThread::delayMillis(uint32 ms) {
sceKernelDelayThread(ms * 1000);
}
void PspThread::delayMicros(uint32 us) {
sceKernelDelayThread(us);
}
uint32 PspThread::getMillis() {
uint32 ticks[2];
sceRtcGetCurrentTick((u64 *)ticks);
return (ticks[0]/1000);
}
uint32 PspThread::getMicros() {
uint32 ticks[2];
sceRtcGetCurrentTick((u64 *)ticks);
return ticks[0];
}
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