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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/portdefs.h $
* $Id: portdefs.h 38687 2009-02-21 12:08:52Z joostp $
*
*/
#ifndef PSP_THREAD_H
#define PSP_THREAD_H
enum ThreadPriority {
PRIORITY_MAIN_THREAD = 36,
PRIORITY_AUDIO_THREAD = 35, // We'll alternate between this and main thread priority
PRIORITY_TIMER_THREAD = 30,
PRIORITY_POWER_THREAD = 20,
PRIORITY_DISPLAY_THREAD = 17
};
enum StackSizes {
STACK_AUDIO_THREAD = 16 * 1024,
STACK_TIMER_THREAD = 16 * 1024,
STACK_DISPLAY_THREAD = 2 * 1024,
STACK_POWER_THREAD = 4 * 1024
};
#endif /* PSP_THREADS_H */
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