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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/portdefs.h $
* $Id: portdefs.h 38687 2009-02-21 12:08:52Z joostp $
*
*/
#ifndef PSP_THREAD_H
#define PSP_THREAD_H
#include <pspthreadman.h>
#include "common/scummsys.h"
// class to inherit for creating threads
class PspThreadable {
protected:
int _threadId;
virtual void threadFunction() = 0; // this function will be called when the thread starts
public:
PspThreadable() : _threadId(-1) {} // constructor
virtual ~PspThreadable() {} // destructor
static int __threadCallback(SceSize, void *__this); // used to get called by sceKernelStartThread() Don't override
bool threadCreateAndStart(const char *threadName, int priority, int stackSize, bool useVfpu = false);
};
// class for thread utils
class PspThread {
public:
// static functions
static void delayMillis(uint32 ms); // delay the current thread
static void delayMicros(uint32 us);
};
class PspSemaphore {
private:
uint32 _handle;
public:
PspSemaphore(int initialValue, int maxValue=255);
~PspSemaphore();
bool take() { return takeWithTimeOut(0); }
bool takeWithTimeOut(uint32 timeOut);
bool give(int num=1);
bool pollForValue(int value); // check for a certain value
int numOfWaitingThreads();
int getValue();
};
class PspMutex {
private:
PspSemaphore _semaphore;
int _recursiveCount;
int _ownerId;
public:
PspMutex(bool initialValue) : _semaphore(initialValue ? 1 : 0, 255), _recursiveCount(0), _ownerId(0) {} // initial, max value
bool lock();
bool unlock();
bool poll() { return _semaphore.pollForValue(1); }
int numOfWaitingThreads() { return _semaphore.numOfWaitingThreads(); }
bool getValue() { return (bool)_semaphore.getValue(); }
};
class PspCondition {
private:
PspMutex _mutex;
int _waitingThreads;
int _signaledThreads;
PspSemaphore _waitSem;
PspSemaphore _doneSem;
public:
PspCondition() : _mutex(true), _waitingThreads(0), _signaledThreads(0),
_waitSem(0), _doneSem(0) {}
void wait(PspMutex &externalMutex);
void releaseAll();
};
enum ThreadPriority {
PRIORITY_MAIN_THREAD = 36,
PRIORITY_TIMER_THREAD = 30,
PRIORITY_AUDIO_THREAD = 25, // must be higher than timer or we get stuttering
PRIORITY_POWER_THREAD = 20, // quite a light thread
PRIORITY_DISPLAY_THREAD = 17 // very light thread for callbacks only
};
enum StackSizes {
STACK_DEFAULT = 4 * 1024,
STACK_AUDIO_THREAD = 16 * 1024,
STACK_TIMER_THREAD = 32 * 1024,
STACK_DISPLAY_THREAD = 2 * 1024,
STACK_POWER_THREAD = 4 * 1024
};
#endif /* PSP_THREADS_H */
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