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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include <pspkernel.h>
#include <pspdebug.h>
#include <stdarg.h>
#include <stdio.h>
int psp_debug_indent = 0;
void PSPDebugTrace(bool alsoToScreen, const char *format, ...) {
va_list opt;
char buffer[2048];
int bufsz;
FILE *fd = 0;
va_start(opt, format);
bufsz = vsnprintf(buffer, (size_t) sizeof(buffer), format, opt);
va_end(opt);
//fd = fopen("MS0:/SCUMMTRACE.TXT", "ab");
fd = fopen("SCUMMTRACE.TXT", "ab");
if (fd == 0)
return;
fwrite(buffer, 1, bufsz, fd);
fclose(fd);
if (alsoToScreen)
fprintf(stderr, buffer);
}
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