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path: root/backends/platform/samsungtv/graphics.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/sdl/graphics.cpp $
 * $Id: graphics.cpp 44495 2009-09-30 16:16:53Z fingolfin $
 *
 */

#include "backends/platform/samsungtv/samsungtv.h"
#include "common/mutex.h"
#include "common/util.h"
#include "common/list.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/scaler.h"
#include "graphics/surface.h"

#if defined(SAMSUNGTV)

// Table of relative scalers magnitudes
// [definedScale - 1][scaleFactor - 1]
static ScalerProc *scalersMagn[3][3] = {
#ifndef DISABLE_SCALERS
	{ Normal1x, AdvMame2x, AdvMame3x },
	{ Normal1x, Normal1x, Normal1o5x },
	{ Normal1x, Normal1x, Normal1x }
#else // remove dependencies on other scalers
	{ Normal1x, Normal1x, Normal1x },
	{ Normal1x, Normal1x, Normal1x },
	{ Normal1x, Normal1x, Normal1x }
#endif
};

#ifndef DISABLE_SCALERS
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY);
#endif

Common::List<Graphics::PixelFormat> OSystem_SDL_SamsungTV::getSupportedFormats() {
	static Common::List<Graphics::PixelFormat>list;
	list.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
	list.push_back(Graphics::PixelFormat::createFormatCLUT8());
	return list;
}

static void fixupResolutionForAspectRatio(AspectRatio desiredAspectRatio, int &width, int &height) {
	assert(&width != &height);

	// FIXME: TV SDL return empty list. However TV accept any resolution
	// Consider list fixed list or make calculation. For now it's disabled.
//	if (desiredAspectRatio.isAuto())
		return;
	
	int kw = desiredAspectRatio.kw();
	int kh = desiredAspectRatio.kh();

	const int w = width;
	const int h = height;

	SDL_Rect const* const*availableModes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_SWSURFACE); //TODO : Maybe specify a pixel format
	assert(availableModes);

	const SDL_Rect *bestMode = NULL;
	uint bestMetric = (uint)-1; // Metric is wasted space
	while (const SDL_Rect *mode = *availableModes++) {
		if (mode->w < w)
			continue;
		if (mode->h < h)
			continue;
		if (mode->h * kw != mode->w * kh)
			continue;
		//printf("%d %d\n", mode->w, mode->h);

		uint metric = mode->w * mode->h - w * h;
		if (metric > bestMetric)
			continue;

		bestMetric = metric;
		bestMode = mode;
	}

	if (!bestMode) {
		warning("Unable to enforce the desired aspect ratio!");
		return;
	}
	//printf("%d %d\n", bestMode->w, bestMode->h);
	width = bestMode->w;
	height = bestMode->h;
}

bool OSystem_SDL_SamsungTV::loadGFXMode() {
	assert(_inited);
	_forceFull = true;

	_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
	_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;

	if (_videoMode.screenHeight != 200 && _videoMode.screenHeight != 400)
		_videoMode.aspectRatioCorrection = false;

	if (_videoMode.aspectRatioCorrection)
		_videoMode.overlayHeight = real2Aspect(_videoMode.overlayHeight);

	_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
	_videoMode.hardwareHeight = effectiveScreenHeight();

	_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth, _videoMode.screenHeight, 
						_screenFormat.bytesPerPixel << 3, 
						((1 << _screenFormat.rBits()) - 1) << _screenFormat.rShift ,
						((1 << _screenFormat.gBits()) - 1) << _screenFormat.gShift ,
						((1 << _screenFormat.bBits()) - 1) << _screenFormat.bShift ,
						((1 << _screenFormat.aBits()) - 1) << _screenFormat.aShift );
	if (_screen == NULL)
		error("allocating _screen failed");

	//
	// Create the surface that contains the scaled graphics in 16 bit mode
	//

	if (_videoMode.fullscreen) {
		fixupResolutionForAspectRatio(_videoMode.desiredAspectRatio, _videoMode.hardwareWidth, _videoMode.hardwareHeight);
	}

	_hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 32,
		_videoMode.fullscreen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
	);

	if (_hwscreen == NULL) {
		// DON'T use error(), as this tries to bring up the debug
		// console, which WON'T WORK now that _hwscreen is hosed.

		if (!_oldVideoMode.setup) {
			warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
			quit();
		} else {
			return false;
		}
	}

	_prehwscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.hardwareWidth, _videoMode.hardwareHeight,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);
	if (_prehwscreen == NULL)
		error("allocating _prehwscreen failed");

	//
	// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
	//

	// Need some extra bytes around when using 2xSaI
	_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);

	if (_tmpscreen == NULL)
		error("allocating _tmpscreen failed");

	_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);

	if (_overlayscreen == NULL)
		error("allocating _overlayscreen failed");

	_overlayFormat.bytesPerPixel = _overlayscreen->format->BytesPerPixel;

	_overlayFormat.rLoss = _overlayscreen->format->Rloss;
	_overlayFormat.gLoss = _overlayscreen->format->Gloss;
	_overlayFormat.bLoss = _overlayscreen->format->Bloss;
	_overlayFormat.aLoss = _overlayscreen->format->Aloss;

	_overlayFormat.rShift = _overlayscreen->format->Rshift;
	_overlayFormat.gShift = _overlayscreen->format->Gshift;
	_overlayFormat.bShift = _overlayscreen->format->Bshift;
	_overlayFormat.aShift = _overlayscreen->format->Ashift;

	_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);

	if (_tmpscreen2 == NULL)
		error("allocating _tmpscreen2 failed");

#ifdef USE_OSD
	_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
						_hwscreen->w,
						_hwscreen->h,
						32,
						_hwscreen->format->Rmask,
						_hwscreen->format->Gmask,
						_hwscreen->format->Bmask,
						_hwscreen->format->Amask);
	if (_osdSurface == NULL)
		error("allocating _osdSurface failed");
	SDL_SetColorKey(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kOSDColorKey);
#endif

	// keyboard cursor control, some other better place for it?
	_km.x_max = _videoMode.screenWidth * _videoMode.scaleFactor - 1;
	_km.y_max = effectiveScreenHeight() - 1;
	_km.delay_time = 25;
	_km.last_time = 0;

	InitScalers(565);

	return true;
}

void OSystem_SDL_SamsungTV::unloadGFXMode() {
	if (_prehwscreen) {
		SDL_FreeSurface(_prehwscreen);
		_prehwscreen = NULL;
	}

	OSystem_SDL::unloadGFXMode();
}

bool OSystem_SDL_SamsungTV::hotswapGFXMode() {
	if (!_screen)
		return false;

	SDL_FreeSurface(_prehwscreen); _prehwscreen = NULL;

	return OSystem_SDL::hotswapGFXMode();
}

void OSystem_SDL_SamsungTV::internUpdateScreen() {
	// HACK: Use _prehwscreen instead of _hwscreen for this one.
	// On the long run, it would be cleaner to use _prehwscreen as _hwscreen,
	// and keep what is now called _hwscreen in a new variable _realhwscreen.
	// This way we wouldn't have to overload drawMouse(), too.
	SDL_Surface *bak = _hwscreen;
	_hwscreen = _prehwscreen;
	OSystem_SDL::internUpdateScreen();
	_hwscreen = bak;

	SDL_BlitSurface(_prehwscreen, 0, _hwscreen, 0);
	SDL_UpdateRect(_hwscreen, 0, 0, 0, 0);
}

void OSystem_SDL_SamsungTV::warpMouse(int x, int y) {
	int y1 = y;

	if (_videoMode.aspectRatioCorrection && !_overlayVisible)
		y1 = real2Aspect(y);

	if (_mouseCurState.x != x || _mouseCurState.y != y) {
		if (!_overlayVisible)
			generateMouseMoveEvent(x * _videoMode.scaleFactor, y1 * _videoMode.scaleFactor);
		else
			generateMouseMoveEvent(x, y1);

		setMousePos(x, y);
	}
}

void OSystem_SDL_SamsungTV::setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
	if (!format)
		_cursorFormat = Graphics::PixelFormat::createFormatCLUT8();
	else if (format->bytesPerPixel <= _screenFormat.bytesPerPixel)
		_cursorFormat = *format;
	keycolor &= (1 << (_cursorFormat.bytesPerPixel << 3)) - 1;

	if (w == 0 || h == 0)
		return;

	_mouseCurState.hotX = hotspot_x;
	_mouseCurState.hotY = hotspot_y;

	_mouseKeyColor = keycolor;

	_cursorTargetScale = cursorTargetScale;

	if (_mouseCurState.w != (int)w || _mouseCurState.h != (int)h) {
		_mouseCurState.w = w;
		_mouseCurState.h = h;

		if (_mouseOrigSurface)
			SDL_FreeSurface(_mouseOrigSurface);

		// Allocate bigger surface because AdvMame2x adds black pixel at [0,0]
		_mouseOrigSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
						_mouseCurState.w + 2,
						_mouseCurState.h + 2,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);

		if (_mouseOrigSurface == NULL)
			error("allocating _mouseOrigSurface failed");
		SDL_SetColorKey(_mouseOrigSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
	}

	free(_mouseData);
	_mouseData = (byte *)malloc(w * h * _cursorFormat.bytesPerPixel);
	memcpy(_mouseData, buf, w * h * _cursorFormat.bytesPerPixel);

	blitCursor();
}

void OSystem_SDL_SamsungTV::blitCursor() {
	byte *dstPtr;
	const byte *srcPtr = _mouseData;
	uint32 color;
	int w, h, i, j;

	if (!_mouseOrigSurface || !_mouseData)
		return;

	_mouseNeedsRedraw = true;

	w = _mouseCurState.w;
	h = _mouseCurState.h;

	SDL_LockSurface(_mouseOrigSurface);

	// Make whole surface transparent
	for (i = 0; i < h + 2; i++) {
		dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch * i;
		for (j = 0; j < w + 2; j++) {
			*(uint16 *)dstPtr = kMouseColorKey;
			dstPtr += 2;
		}
	}

	// Draw from [1,1] since AdvMame2x adds artefact at 0,0
	dstPtr = (byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2;

	SDL_Color *palette;

	if (_cursorPaletteDisabled)
		palette = _currentPalette;
	else
		palette = _cursorPalette;

	for (i = 0; i < h; i++) {
		for (j = 0; j < w; j++) {
			if (_cursorFormat.bytesPerPixel > 1) {
				if (_cursorFormat.bytesPerPixel == 2)
					color = *(uint16 *)srcPtr;
				else
					color = *(uint32 *)srcPtr;
				if (color != _mouseKeyColor) {	// transparent, don't draw
					uint8 r, g, b;
					_cursorFormat.colorToRGB(color, r, g, b);
					*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
						r, g, b);
				}
				dstPtr += 2;
				srcPtr += _cursorFormat.bytesPerPixel;
			} else {
				color = *srcPtr;
				if (color != _mouseKeyColor) {	// transparent, don't draw
					*(uint16 *)dstPtr = SDL_MapRGB(_mouseOrigSurface->format,
						palette[color].r, palette[color].g, palette[color].b);
				}
				dstPtr += 2;
				srcPtr++;
			}
		}
		dstPtr += _mouseOrigSurface->pitch - w * 2;
	}

	int rW, rH;

	if (_cursorTargetScale >= _videoMode.scaleFactor) {
		// The cursor target scale is greater or equal to the scale at
		// which the rest of the screen is drawn. We do not downscale
		// the cursor image, we draw it at its original size. It will
		// appear too large on screen.

		rW = w;
		rH = h;
		_mouseCurState.rHotX = _mouseCurState.hotX;
		_mouseCurState.rHotY = _mouseCurState.hotY;

		// The virtual dimensions may be larger than the original.

		_mouseCurState.vW = w * _cursorTargetScale / _videoMode.scaleFactor;
		_mouseCurState.vH = h * _cursorTargetScale / _videoMode.scaleFactor;
		_mouseCurState.vHotX = _mouseCurState.hotX * _cursorTargetScale /
			_videoMode.scaleFactor;
		_mouseCurState.vHotY = _mouseCurState.hotY * _cursorTargetScale /
			_videoMode.scaleFactor;
	} else {
		// The cursor target scale is smaller than the scale at which
		// the rest of the screen is drawn. We scale up the cursor
		// image to make it appear correct.

		rW = w * _videoMode.scaleFactor / _cursorTargetScale;
		rH = h * _videoMode.scaleFactor / _cursorTargetScale;
		_mouseCurState.rHotX = _mouseCurState.hotX * _videoMode.scaleFactor /
			_cursorTargetScale;
		_mouseCurState.rHotY = _mouseCurState.hotY * _videoMode.scaleFactor /
			_cursorTargetScale;

		// The virtual dimensions will be the same as the original.

		_mouseCurState.vW = w;
		_mouseCurState.vH = h;
		_mouseCurState.vHotX = _mouseCurState.hotX;
		_mouseCurState.vHotY = _mouseCurState.hotY;
	}

#ifndef DISABLE_SCALERS
	int rH1 = rH; // store original to pass to aspect-correction function later
#endif

	if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1) {
		rH = real2Aspect(rH - 1) + 1;
		_mouseCurState.rHotY = real2Aspect(_mouseCurState.rHotY);
	}

	if (_mouseCurState.rW != rW || _mouseCurState.rH != rH) {
		_mouseCurState.rW = rW;
		_mouseCurState.rH = rH;

		if (_mouseSurface)
			SDL_FreeSurface(_mouseSurface);

		_mouseSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
						_mouseCurState.rW,
						_mouseCurState.rH,
						16,
						0x0000f800,
						0x000007e0,
						0x0000001f,
						0x00000000);

		if (_mouseSurface == NULL)
			error("allocating _mouseSurface failed");

		SDL_SetColorKey(_mouseSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, kMouseColorKey);
	}

	SDL_LockSurface(_mouseSurface);

	ScalerProc *scalerProc;

	// If possible, use the same scaler for the cursor as for the rest of
	// the game. This only works well with the non-blurring scalers so we
	// actually only use the 1x, 1.5x, 2x and AdvMame scalers.

	if (_cursorTargetScale == 1 && (_videoMode.mode == GFX_DOUBLESIZE || _videoMode.mode == GFX_TRIPLESIZE))
		scalerProc = _scalerProc;
	else
		scalerProc = scalersMagn[_cursorTargetScale - 1][_videoMode.scaleFactor - 1];

	scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
		_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
		_mouseCurState.w, _mouseCurState.h);

#ifndef DISABLE_SCALERS
	if (_videoMode.aspectRatioCorrection && _cursorTargetScale == 1)
		cursorStretch200To240((uint8 *)_mouseSurface->pixels, _mouseSurface->pitch, rW, rH1, 0, 0, 0);
#endif

	SDL_UnlockSurface(_mouseSurface);
	SDL_UnlockSurface(_mouseOrigSurface);
}

#ifndef DISABLE_SCALERS
// Basically it is kVeryFastAndUglyAspectMode of stretch200To240 from
// common/scale/aspect.cpp
static int cursorStretch200To240(uint8 *buf, uint32 pitch, int width, int height, int srcX, int srcY, int origSrcY) {
	int maxDstY = real2Aspect(origSrcY + height - 1);
	int y;
	const uint8 *startSrcPtr = buf + srcX * 2 + (srcY - origSrcY) * pitch;
	uint8 *dstPtr = buf + srcX * 2 + maxDstY * pitch;

	for (y = maxDstY; y >= srcY; y--) {
		const uint8 *srcPtr = startSrcPtr + aspect2Real(y) * pitch;

		if (srcPtr == dstPtr)
			break;
		memcpy(dstPtr, srcPtr, width * 2);
		dstPtr -= pitch;
	}

	return 1 + maxDstY - srcY;
}
#endif

void OSystem_SDL_SamsungTV::drawMouse() {
	if (!_mouseVisible || !_mouseSurface) {
		_mouseBackup.x = _mouseBackup.y = _mouseBackup.w = _mouseBackup.h = 0;
		return;
	}

	SDL_Rect dst;
	int scale;
	int width, height;
	int hotX, hotY;

	dst.x = _mouseCurState.x;
	dst.y = _mouseCurState.y;

	if (!_overlayVisible) {
		scale = _videoMode.scaleFactor;
		width = _videoMode.screenWidth;
		height = _videoMode.screenHeight;
		dst.w = _mouseCurState.vW;
		dst.h = _mouseCurState.vH;
		hotX = _mouseCurState.vHotX;
		hotY = _mouseCurState.vHotY;
	} else {
		scale = 1;
		width = _videoMode.overlayWidth;
		height = _videoMode.overlayHeight;
		dst.w = _mouseCurState.rW;
		dst.h = _mouseCurState.rH;
		hotX = _mouseCurState.rHotX;
		hotY = _mouseCurState.rHotY;
	}

	// The mouse is undrawn using virtual coordinates, i.e. they may be
	// scaled and aspect-ratio corrected.

	_mouseBackup.x = dst.x - hotX;
	_mouseBackup.y = dst.y - hotY;
	_mouseBackup.w = dst.w;
	_mouseBackup.h = dst.h;

	// We draw the pre-scaled cursor image, so now we need to adjust for
	// scaling, shake position and aspect ratio correction manually.

	if (!_overlayVisible) {
		dst.y += _currentShakePos;
	}

	if (_videoMode.aspectRatioCorrection && !_overlayVisible)
		dst.y = real2Aspect(dst.y);

	dst.x = scale * dst.x - _mouseCurState.rHotX;
	dst.y = scale * dst.y - _mouseCurState.rHotY;
	dst.w = _mouseCurState.rW;
	dst.h = _mouseCurState.rH;

	// Note that SDL_BlitSurface() and addDirtyRect() will both perform any
	// clipping necessary

	if (SDL_BlitSurface(_mouseSurface, NULL, _prehwscreen, &dst) != 0)
		error("SDL_BlitSurface failed: %s", SDL_GetError());

	// The screen will be updated using real surface coordinates, i.e.
	// they will not be scaled or aspect-ratio corrected.

	addDirtyRect(dst.x, dst.y, dst.w, dst.h, true);
}

#endif