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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include "common/scummsys.h"
#if defined(SAMSUNGTV)
#include "backends/platform/samsungtv/samsungtv.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
#include <unistd.h>
extern "C" int Game_Main(char *path, char *) {
chdir(path);
// Create OSystem instance
g_system = new OSystem_SDL_SamsungTV();
assert(g_system);
// Pre initialize the backend
((OSystem_POSIX *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(0, 0);
// Free OSystem
delete (OSystem_SDL_SamsungTV *)g_system;
return res;
}
#endif
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