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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "backends/platform/sdl/audio.h"
#include "sound/mixer_intern.h"
#include "common/config-manager.h"
//#define SAMPLES_PER_SEC 11025
#define SAMPLES_PER_SEC 22050
//#define SAMPLES_PER_SEC 44100
SdlSubSys_Audio::SdlSubSys_Audio()
:
_inited(false),
_cdrom(0),
#if MIXER_DOUBLE_BUFFERING
_soundMutex(0), _soundCond(0), _soundThread(0),
_soundThreadIsRunning(false), _soundThreadShouldQuit(false),
#endif
_mixer(0) {
}
SdlSubSys_Audio::~SdlSubSys_Audio() {
if (_inited) {
audioDone();
}
}
void SdlSubSys_Audio::audioInit() {
if (_inited) {
return;
}
// Create and hook up the mixer, if none exists yet (we check for this to
// allow subclasses to provide their own).
if (_mixer == 0) {
setupMixer();
}
_inited = true;
}
void SdlSubSys_Audio::audioDone() {
if (_cdrom) {
SDL_CDStop(_cdrom);
SDL_CDClose(_cdrom);
}
closeMixer();
_inited = false;
}
bool SdlSubSys_Audio::hasFeature(Feature f) {
return false;
}
void SdlSubSys_Audio::setFeatureState(Feature f, bool enable) {
}
bool SdlSubSys_Audio::getFeatureState(Feature f) {
return false;
}
#if MIXER_DOUBLE_BUFFERING
void SdlSubSys_Audio::mixerProducerThread() {
byte nextSoundBuffer;
SDL_LockMutex(_soundMutex);
while (true) {
// Wait till we are allowed to produce data
SDL_CondWait(_soundCond, _soundMutex);
if (_soundThreadShouldQuit)
break;
// Generate samples and put them into the next buffer
nextSoundBuffer = _activeSoundBuf ^ 1;
_mixer->mixCallback(_soundBuffers[nextSoundBuffer], _soundBufSize);
// Swap buffers
_activeSoundBuf = nextSoundBuffer;
}
SDL_UnlockMutex(_soundMutex);
}
int SDLCALL SdlSubSys_Audio::mixerProducerThreadEntry(void *arg) {
OSystem_SDL *this_ = (OSystem_SDL *)arg;
assert(this_);
this_->mixerProducerThread();
return 0;
}
void SdlSubSys_Audio::initThreadedMixer(Audio::MixerImpl *mixer, uint bufSize) {
_soundThreadIsRunning = false;
_soundThreadShouldQuit = false;
// Create mutex and condition variable
_soundMutex = SDL_CreateMutex();
_soundCond = SDL_CreateCond();
// Create two sound buffers
_activeSoundBuf = 0;
_soundBufSize = bufSize;
_soundBuffers[0] = (byte *)calloc(1, bufSize);
_soundBuffers[1] = (byte *)calloc(1, bufSize);
_soundThreadIsRunning = true;
// Finally start the thread
_soundThread = SDL_CreateThread(mixerProducerThreadEntry, this);
}
void SdlSubSys_Audio::deinitThreadedMixer() {
// Kill thread?? _soundThread
if (_soundThreadIsRunning) {
// Signal the producer thread to end, and wait for it to actually finish.
_soundThreadShouldQuit = true;
SDL_CondBroadcast(_soundCond);
SDL_WaitThread(_soundThread, NULL);
// Kill the mutex & cond variables.
// Attention: AT this point, the mixer callback must not be running
// anymore, else we will crash!
SDL_DestroyMutex(_soundMutex);
SDL_DestroyCond(_soundCond);
_soundThreadIsRunning = false;
free(_soundBuffers[0]);
free(_soundBuffers[1]);
}
}
void SdlSubSys_Audio::mixCallback(void *arg, byte *samples, int len) {
OSystem_SDL *this_ = (OSystem_SDL *)arg;
assert(this_);
assert(this_->_mixer);
assert((int)this_->_soundBufSize == len);
// Lock mutex, to ensure our data is not overwritten by the producer thread
SDL_LockMutex(this_->_soundMutex);
// Copy data from the current sound buffer
memcpy(samples, this_->_soundBuffers[this_->_activeSoundBuf], len);
// Unlock mutex and wake up the produced thread
SDL_UnlockMutex(this_->_soundMutex);
SDL_CondSignal(this_->_soundCond);
}
#else
void SdlSubSys_Audio::mixCallback(void *sys, byte *samples, int len) {
SdlSubSys_Audio *this_ = (SdlSubSys_Audio *)sys;
assert(this_);
assert(this_->_mixer);
this_->_mixer->mixCallback(samples, len);
}
#endif
void SdlSubSys_Audio::setupMixer() {
SDL_AudioSpec desired;
// Determine the desired output sampling frequency.
uint32 samplesPerSec = 0;
if (ConfMan.hasKey("output_rate"))
samplesPerSec = ConfMan.getInt("output_rate");
if (samplesPerSec <= 0)
samplesPerSec = SAMPLES_PER_SEC;
// Determine the sample buffer size. We want it to store enough data for
// at least 1/16th of a second (though at most 8192 samples). Note
// that it must be a power of two. So e.g. at 22050 Hz, we request a
// sample buffer size of 2048.
uint32 samples = 8192;
while (samples * 16 > samplesPerSec * 2)
samples >>= 1;
memset(&desired, 0, sizeof(desired));
desired.freq = samplesPerSec;
desired.format = AUDIO_S16SYS;
desired.channels = 2;
desired.samples = (uint16)samples;
desired.callback = mixCallback;
desired.userdata = this;
assert(!_mixer);
if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) {
warning("Could not open audio device: %s", SDL_GetError());
_mixer = new Audio::MixerImpl(this, samplesPerSec);
assert(_mixer);
_mixer->setReady(false);
} else {
// Note: This should be the obtained output rate, but it seems that at
// least on some platforms SDL will lie and claim it did get the rate
// even if it didn't. Probably only happens for "weird" rates, though.
samplesPerSec = _obtainedRate.freq;
debug(1, "Output sample rate: %d Hz", samplesPerSec);
// Create the mixer instance and start the sound processing
_mixer = new Audio::MixerImpl(this, samplesPerSec);
assert(_mixer);
_mixer->setReady(true);
#if MIXER_DOUBLE_BUFFERING
initThreadedMixer(_mixer, _obtainedRate.samples * 4);
#endif
// start the sound system
SDL_PauseAudio(0);
}
}
void SdlSubSys_Audio::closeMixer() {
if (_mixer)
_mixer->setReady(false);
SDL_CloseAudio();
delete _mixer;
_mixer = 0;
#if MIXER_DOUBLE_BUFFERING
deinitThreadedMixer();
#endif
}
Audio::Mixer *SdlSubSys_Audio::getMixer() {
assert(_mixer);
return _mixer;
}
bool SdlSubSys_Audio::openCD(int drive) {
if (SDL_InitSubSystem(SDL_INIT_CDROM) == -1)
_cdrom = NULL;
else {
_cdrom = SDL_CDOpen(drive);
// Did it open? Check if _cdrom is NULL
if (!_cdrom) {
warning("Couldn't open drive: %s", SDL_GetError());
} else {
_cdNumLoops = 0;
_cdStopTime = 0;
_cdEndTime = 0;
}
}
return (_cdrom != NULL);
}
void SdlSubSys_Audio::stopCD() { /* Stop CD Audio in 1/10th of a second */
_cdStopTime = SDL_GetTicks() + 100;
_cdNumLoops = 0;
}
void SdlSubSys_Audio::playCD(int track, int num_loops, int start_frame, int duration) {
if (!num_loops && !start_frame)
return;
if (!_cdrom)
return;
if (duration > 0)
duration += 5;
_cdTrack = track;
_cdNumLoops = num_loops;
_cdStartFrame = start_frame;
SDL_CDStatus(_cdrom);
if (start_frame == 0 && duration == 0)
SDL_CDPlayTracks(_cdrom, track, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, track, start_frame, 0, duration);
_cdDuration = duration;
_cdStopTime = 0;
_cdEndTime = SDL_GetTicks() + _cdrom->track[track].length * 1000 / CD_FPS;
}
bool SdlSubSys_Audio::pollCD() {
if (!_cdrom)
return false;
return (_cdNumLoops != 0 && (SDL_GetTicks() < _cdEndTime || SDL_CDStatus(_cdrom) == CD_PLAYING));
}
void SdlSubSys_Audio::updateCD() {
if (!_cdrom)
return;
if (_cdStopTime != 0 && SDL_GetTicks() >= _cdStopTime) {
SDL_CDStop(_cdrom);
_cdNumLoops = 0;
_cdStopTime = 0;
return;
}
if (_cdNumLoops == 0 || SDL_GetTicks() < _cdEndTime)
return;
if (_cdNumLoops != 1 && SDL_CDStatus(_cdrom) != CD_STOPPED) {
// Wait another second for it to be done
_cdEndTime += 1000;
return;
}
if (_cdNumLoops > 0)
_cdNumLoops--;
if (_cdNumLoops != 0) {
if (_cdStartFrame == 0 && _cdDuration == 0)
SDL_CDPlayTracks(_cdrom, _cdTrack, 0, 1, 0);
else
SDL_CDPlayTracks(_cdrom, _cdTrack, _cdStartFrame, 0, _cdDuration);
_cdEndTime = SDL_GetTicks() + _cdrom->track[_cdTrack].length * 1000 / CD_FPS;
}
}
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