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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/macosx/appmenu_osx.h"
#include "common/translation.h"
#include "backends/platform/sdl/macosx/macosx-compat.h"
#include <Cocoa/Cocoa.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_12
#define NSEventModifierFlagCommand NSCommandKeyMask
#define NSEventModifierFlagOption NSAlternateKeyMask
#endif
// Apple added setAppleMenu in 10.5 and removed it in 10.6.
// But as the method still exists we declare it ourselves here.
// Yes, this works :)
@interface NSApplication(MissingFunction)
- (void)setAppleMenu:(NSMenu *)menu;
@end
// However maybe we should conditionally use it depending on the system on which we run ScummVM (and not
// the one on which we compile) to only do it on OS X 10.5.
// Here is the relevant bit from the release notes for 10.6:
// In Leopard and earlier, apps that tried to construct a menu bar without a nib would get an undesirable
// stubby application menu that could not be removed. To work around this problem on Leopard, you can call
// the undocumented setAppleMenu: method and pass it the application menu, like so:
// [NSApp setAppleMenu:[[[NSApp mainMenu] itemAtIndex:0] submenu]];
// In SnowLeopard, this workaround is unnecessary and should not be used. Under SnowLeopard, the first menu
// is always identified as the application menu.
NSString *constructNSStringFromCString(const char *rawCString, CFStringEncoding stringEncoding) {
return (NSString *)CFStringCreateWithCString(NULL, rawCString, stringEncoding);
}
void replaceApplicationMenuItems() {
// Code mainly copied and adapted from SDLmain.m
NSMenu *appleMenu;
NSMenu *windowMenu;
NSMenuItem *menuItem;
// We cannot use [[NSApp mainMenu] removeAllItems] as removeAllItems was added in OS X 10.6
// So remove the SDL generated menus one by one instead.
while ([[NSApp mainMenu] numberOfItems] > 0) {
[[NSApp mainMenu] removeItemAtIndex:0];
}
// Create new application menu
appleMenu = [[NSMenu alloc] initWithTitle:@"ScummVM"];
NSString *nsString = NULL;
// Get current encoding
#ifdef USE_TRANSLATION
nsString = constructNSStringFromCString(TransMan.getCurrentCharset().c_str(), NSASCIIStringEncoding);
CFStringEncoding stringEncoding = CFStringConvertIANACharSetNameToEncoding((CFStringRef)nsString);
[nsString release];
#else
CFStringEncoding stringEncoding = kCFStringEncodingASCII;
#endif
// Add "About ScummVM" menu item
nsString = constructNSStringFromCString(_("About ScummVM"), stringEncoding);
[appleMenu addItemWithTitle:nsString action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
[nsString release];
// Add separator
[appleMenu addItem:[NSMenuItem separatorItem]];
// Add "Hide ScummVM" menu item
nsString = constructNSStringFromCString(_("Hide ScummVM"), stringEncoding);
[appleMenu addItemWithTitle:nsString action:@selector(hide:) keyEquivalent:@"h"];
[nsString release];
// Add "Hide Others" menu item
nsString = constructNSStringFromCString(_("Hide Others"), stringEncoding);
menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:nsString action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
[menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)];
// Add "Show All" menu item
nsString = constructNSStringFromCString(_("Show All"), stringEncoding);
[appleMenu addItemWithTitle:nsString action:@selector(unhideAllApplications:) keyEquivalent:@""];
[nsString release];
// Add separator
[appleMenu addItem:[NSMenuItem separatorItem]];
// Add "Quit ScummVM" menu item
nsString = constructNSStringFromCString(_("Quit ScummVM"), stringEncoding);
[appleMenu addItemWithTitle:nsString action:@selector(terminate:) keyEquivalent:@"q"];
[nsString release];
// Put application menu into the menubar
menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""];
[menuItem setSubmenu:appleMenu];
[[NSApp mainMenu] addItem:menuItem];
// Tell the application object that this is now the application menu
[NSApp setAppleMenu:appleMenu];
// Create new "Window" menu
nsString = constructNSStringFromCString(_("Window"), stringEncoding);
windowMenu = [[NSMenu alloc] initWithTitle:nsString];
[nsString release];
// Add "Minimize" menu item
nsString = constructNSStringFromCString(_("Minimize"), stringEncoding);
menuItem = [[NSMenuItem alloc] initWithTitle:nsString action:@selector(performMiniaturize:) keyEquivalent:@"m"];
[windowMenu addItem:menuItem];
[nsString release];
// Put menu into the menubar
nsString = constructNSStringFromCString(_("Window"), stringEncoding);
menuItem = [[NSMenuItem alloc] initWithTitle:nsString action:nil keyEquivalent:@""];
[menuItem setSubmenu:windowMenu];
[[NSApp mainMenu] addItem:menuItem];
[nsString release];
// Tell the application object that this is now the window menu.
[NSApp setWindowsMenu:windowMenu];
// Finally give up our references to the objects
[appleMenu release];
[windowMenu release];
[menuItem release];
}
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