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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef PLATFORM_SDL_PSP2_H
#define PLATFORM_SDL_PSP2_H

#include "backends/platform/sdl/sdl.h"
#ifdef __PSP2_DEBUG__
#include <psp2shell.h>
#endif

class OSystem_PSP2 : public OSystem_SDL {
public:
	// Let the subclasses be able to change _baseConfigName in the constructor
	OSystem_PSP2(Common::String baseConfigName = "scummvm.ini");
	virtual ~OSystem_PSP2() {}

	virtual void init();
	virtual void initBackend();
	virtual bool hasFeature(Feature f);
	virtual void logMessage(LogMessageType::Type type, const char *message);

protected:
	// Base string for creating the default path and filename
	// for the configuration file
	Common::String _baseConfigName;

	virtual Common::String getDefaultConfigFileName();

	virtual Common::WriteStream *createLogFile();
};

#endif