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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "backends/platform/sdl/sdl-window.h"
#include "common/textconsole.h"
#include "icons/scummvm.xpm"
#if SDL_VERSION_ATLEAST(2, 0, 0)
static const uint32 fullscreenMask = SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN;
#endif
SdlWindow::SdlWindow()
#if SDL_VERSION_ATLEAST(2, 0, 0)
: _window(nullptr), _inputGrabState(false), _windowCaption("ScummVM"),
_lastFlags(0), _lastX(SDL_WINDOWPOS_UNDEFINED), _lastY(SDL_WINDOWPOS_UNDEFINED)
#endif
{
}
SdlWindow::~SdlWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
destroyWindow();
#endif
}
void SdlWindow::setupIcon() {
int x, y, w, h, ncols, nbytes, i;
unsigned int rgba[256];
unsigned int *icon;
if (sscanf(scummvm_icon[0], "%d %d %d %d", &w, &h, &ncols, &nbytes) != 4) {
warning("Wrong format of scummvm_icon[0] (%s)", scummvm_icon[0]);
return;
}
if ((w > 512) || (h > 512) || (ncols > 255) || (nbytes > 1)) {
warning("Could not load the built-in icon (%d %d %d %d)", w, h, ncols, nbytes);
return;
}
icon = (unsigned int*)malloc(w*h*sizeof(unsigned int));
if (!icon) {
warning("Could not allocate temp storage for the built-in icon");
return;
}
for (i = 0; i < ncols; i++) {
unsigned char code;
char color[32];
memset(color, 0, sizeof(color));
unsigned int col;
if (sscanf(scummvm_icon[1 + i], "%c c %s", &code, color) != 2) {
warning("Wrong format of scummvm_icon[%d] (%s)", 1 + i, scummvm_icon[1 + i]);
}
if (!strcmp(color, "None"))
col = 0x00000000;
else if (!strcmp(color, "black"))
col = 0xFF000000;
else if (color[0] == '#') {
if (sscanf(color + 1, "%06x", &col) != 1) {
warning("Wrong format of color (%s)", color + 1);
}
col |= 0xFF000000;
} else {
warning("Could not load the built-in icon (%d %s - %s) ", code, color, scummvm_icon[1 + i]);
free(icon);
return;
}
rgba[code] = col;
}
for (y = 0; y < h; y++) {
const char *line = scummvm_icon[1 + ncols + y];
for (x = 0; x < w; x++) {
icon[x + w * y] = rgba[(int)line[x]];
}
}
SDL_Surface *sdl_surf = SDL_CreateRGBSurfaceFrom(icon, w, h, 32, w * 4, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF000000);
if (!sdl_surf) {
warning("SDL_CreateRGBSurfaceFrom(icon) failed");
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_SetWindowIcon(_window, sdl_surf);
}
#else
SDL_WM_SetIcon(sdl_surf, NULL);
#endif
SDL_FreeSurface(sdl_surf);
free(icon);
}
void SdlWindow::setWindowCaption(const Common::String &caption) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
_windowCaption = caption;
if (_window) {
SDL_SetWindowTitle(_window, caption.c_str());
}
#else
SDL_WM_SetCaption(caption.c_str(), caption.c_str());
#endif
}
void SdlWindow::toggleMouseGrab() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
_inputGrabState = SDL_GetWindowGrab(_window) == SDL_FALSE;
SDL_SetWindowGrab(_window, _inputGrabState ? SDL_TRUE : SDL_FALSE);
}
#else
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
SDL_WM_GrabInput(SDL_GRAB_ON);
_inputGrabState = true;
} else {
SDL_WM_GrabInput(SDL_GRAB_OFF);
_inputGrabState = false;
}
#endif
}
bool SdlWindow::hasMouseFocus() const {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
return (SDL_GetWindowFlags(_window) & SDL_WINDOW_MOUSE_FOCUS);
} else {
return false;
}
#else
return (SDL_GetAppState() & SDL_APPMOUSEFOCUS);
#endif
}
bool SdlWindow::warpMouseInWindow(int x, int y) {
if (hasMouseFocus()) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_WarpMouseInWindow(_window, x, y);
return true;
}
#else
SDL_WarpMouse(x, y);
return true;
#endif
}
return false;
}
void SdlWindow::iconifyWindow() {
#if SDL_VERSION_ATLEAST(2, 0, 0)
if (_window) {
SDL_MinimizeWindow(_window);
}
#else
SDL_WM_IconifyWindow();
#endif
}
bool SdlWindow::getSDLWMInformation(SDL_SysWMinfo *info) const {
SDL_VERSION(&info->version);
#if SDL_VERSION_ATLEAST(2, 0, 0)
return SDL_GetWindowWMInfo(_window, info);
#else
return SDL_GetWMInfo(info);
#endif
}
#if SDL_VERSION_ATLEAST(2, 0, 0)
SDL_Surface *copySDLSurface(SDL_Surface *src) {
const bool locked = SDL_MUSTLOCK(src) == SDL_TRUE;
if (locked) {
if (SDL_LockSurface(src) != 0) {
return nullptr;
}
}
SDL_Surface *res = SDL_CreateRGBSurfaceFrom(src->pixels,
src->w, src->h, src->format->BitsPerPixel,
src->pitch, src->format->Rmask, src->format->Gmask,
src->format->Bmask, src->format->Amask);
if (locked) {
SDL_UnlockSurface(src);
}
return res;
}
bool SdlWindow::createOrUpdateWindow(int width, int height, uint32 flags) {
if (_inputGrabState) {
flags |= SDL_WINDOW_INPUT_GRABBED;
}
// SDL_WINDOW_RESIZABLE can also be updated without recreating the window
// starting with SDL 2.0.5, but it is not treated as updateable here
// because:
// 1. It is currently only changed in conjunction with the SDL_WINDOW_OPENGL
// flag, so the window will always be recreated anyway when changing
// resizability; and
// 2. Users (particularly on Windows) will sometimes swap older SDL DLLs
// to avoid bugs, which would be impossible if the feature was enabled
// at compile time using SDL_VERSION_ATLEAST.
const uint32 updateableFlagsMask = fullscreenMask | SDL_WINDOW_INPUT_GRABBED;
const uint32 oldNonUpdateableFlags = _lastFlags & ~updateableFlagsMask;
const uint32 newNonUpdateableFlags = flags & ~updateableFlagsMask;
const uint32 fullscreenFlags = flags & fullscreenMask;
// This is terrible, but there is no way in SDL to get information on the
// maximum bounds of a window with decoration, and SDL is too dumb to make
// sure the window's surface doesn't grow beyond the display bounds, which
// can easily happen with 3x scalers. There is a function in SDL to get the
// window decoration size, but it only exists starting in SDL 2.0.5, which
// is a buggy release on some platforms so we can't safely use 2.0.5+
// features since some users replace the SDL dynamic library with 2.0.4, and
// the documentation says it only works on X11 anyway, which means it is
// basically worthless. So we'll just try to keep things closeish to the
// maximum for now.
SDL_DisplayMode displayMode;
SDL_GetDesktopDisplayMode(0, &displayMode);
if (!fullscreenFlags) {
displayMode.w -= 20;
displayMode.h -= 30;
}
if (width > displayMode.w) {
width = displayMode.w;
}
if (height > displayMode.h) {
height = displayMode.h;
}
if (!_window || oldNonUpdateableFlags != newNonUpdateableFlags) {
destroyWindow();
_window = SDL_CreateWindow(_windowCaption.c_str(), _lastX,
_lastY, width, height, flags);
if (_window) {
setupIcon();
}
} else {
if (fullscreenFlags) {
SDL_DisplayMode fullscreenMode;
fullscreenMode.w = width;
fullscreenMode.h = height;
fullscreenMode.driverdata = nullptr;
fullscreenMode.format = 0;
fullscreenMode.refresh_rate = 0;
SDL_SetWindowDisplayMode(_window, &fullscreenMode);
} else {
SDL_SetWindowSize(_window, width, height);
}
SDL_SetWindowFullscreen(_window, fullscreenFlags);
}
const bool shouldGrab = (flags & SDL_WINDOW_INPUT_GRABBED) || fullscreenFlags;
SDL_SetWindowGrab(_window, shouldGrab ? SDL_TRUE : SDL_FALSE);
if (!_window) {
return false;
}
#if defined(MACOSX)
// macOS windows with the flag SDL_WINDOW_FULLSCREEN_DESKTOP exiting their fullscreen space
// ignore the size set by SDL_SetWindowSize while they were in fullscreen mode.
// Instead, they revert back to their previous windowed mode size.
// This is a bug in SDL2: https://bugzilla.libsdl.org/show_bug.cgi?id=3719.
// TODO: Remove the call to SDL_SetWindowSize below once the SDL bug is fixed.
// In some cases at this point there may be a pending SDL resize event with the old size.
// This happens for example if we destroyed the window, or when switching between windowed
// and fullscreen modes. If we changed the window size here, this pending event will have the
// old (and incorrect) size. To avoid any issue we call SDL_SetWindowSize() to generate another
// resize event (SDL_WINDOWEVENT_SIZE_CHANGED) so that the last resize event we receive has
// the correct size. This fixes for exmample bug #9971: SDL2: Fullscreen to RTL launcher resolution
SDL_SetWindowSize(_window, width, height);
#endif
_lastFlags = flags;
return true;
}
void SdlWindow::destroyWindow() {
if (_window) {
if (!(_lastFlags & fullscreenMask)) {
SDL_GetWindowPosition(_window, &_lastX, &_lastY);
}
SDL_DestroyWindow(_window);
_window = nullptr;
}
}
#endif
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