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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h" include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#include <windows.h>
// winnt.h defines ARRAYSIZE, but we want our own one...
#undef ARRAYSIZE
#include "common/scummsys.h"
#include "backends/platform/win32/win32.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
SDL_SetModuleHandle(GetModuleHandle(NULL));
return main(__argc, __argv);
}
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_Win32();
assert(g_system);
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
delete (OSystem_Win32 *)g_system;
return res;
}
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