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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL
#include "common/scummsys.h"
#ifdef WIN32
// Fix for bug #2895217 "MSVC compilation broken with r47595":
// We need to keep this on top of the "common/scummsys.h"(base/main.h) include,
// otherwise we will get errors about the windows headers redefining
// "ARRAYSIZE" for example.
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include "backends/platform/sdl/win32/win32.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) {
#if !SDL_VERSION_ATLEAST(2, 0, 0)
SDL_SetModuleHandle(GetModuleHandle(NULL));
#endif
// HACK: __argc, __argv are broken and return zero when using mingwrt 4.0+ on MinGW
// HACK: MinGW-w64 based toolchains neither feature _argc nor _argv. The 32 bit
// incarnation only defines __MINGW32__. This leads to build breakage due to
// missing declarations. Luckily MinGW-w64 based toolchains define
// __MINGW64_VERSION_foo macros inside _mingw.h, which is included from all
// system headers. Thus we abuse that to detect them.
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
return main(_argc, _argv);
#else
return main(__argc, __argv);
#endif
}
int main(int argc, char *argv[]) {
// Create our OSystem instance
g_system = new OSystem_Win32();
assert(g_system);
// Pre initialize the backend
((OSystem_Win32 *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
g_system->destroy();
return res;
}
#endif
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