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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

// Disable symbol overrides so that we can use system headers.
#define FORBIDDEN_SYMBOL_ALLOW_ALL

#ifdef WIN32

#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <shellapi.h>
#if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
// required for SHGFP_TYPE_CURRENT in shlobj.h
#define _WIN32_IE 0x500
#endif
#include <shlobj.h>

#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/error.h"
#include "common/textconsole.h"

#include "backends/audiocd/win32/win32-audiocd.h"
#include "backends/platform/sdl/win32/win32.h"
#include "backends/platform/sdl/win32/win32-window.h"
#include "backends/platform/sdl/win32/win32_wrapper.h"
#include "backends/platform/sdl/win32/codepage.h"
#include "backends/saves/windows/windows-saves.h"
#include "backends/fs/windows/windows-fs-factory.h"
#include "backends/taskbar/win32/win32-taskbar.h"
#include "backends/updates/win32/win32-updates.h"
#include "backends/dialogs/win32/win32-dialogs.h"

#include "common/memstream.h"
#include "common/ustr.h"
#include "common/encoding.h"

#define DEFAULT_CONFIG_FILE "scummvm.ini"

void OSystem_Win32::init() {
	// Initialize File System Factory
	_fsFactory = new WindowsFilesystemFactory();

	// Create Win32 specific window
	_window = new SdlWindow_Win32();

#if defined(USE_TASKBAR)
	// Initialize taskbar manager
	_taskbarManager = new Win32TaskbarManager((SdlWindow_Win32*)_window);
#endif

#if defined(USE_SYSDIALOGS)
	// Initialize dialog manager
	_dialogManager = new Win32DialogManager((SdlWindow_Win32*)_window);
#endif

	// Invoke parent implementation of this method
	OSystem_SDL::init();
}

WORD GetCurrentSubsystem() {
	// HMODULE is the module base address. And the PIMAGE_DOS_HEADER is located at the beginning.
	PIMAGE_DOS_HEADER EXEHeader = (PIMAGE_DOS_HEADER)GetModuleHandle(NULL);
	assert(EXEHeader->e_magic == IMAGE_DOS_SIGNATURE);
	// PIMAGE_NT_HEADERS is bitness dependant.
	// Conveniently, since it's for our own process, it's always the correct bitness.
	// IMAGE_NT_HEADERS has to be found using a byte offset from the EXEHeader,
	// which requires the ugly cast.
	PIMAGE_NT_HEADERS PEHeader = (PIMAGE_NT_HEADERS)(((char*)EXEHeader) + EXEHeader->e_lfanew);
	assert(PEHeader->Signature == IMAGE_NT_SIGNATURE);
	return PEHeader->OptionalHeader.Subsystem;
}

void OSystem_Win32::initBackend() {
	// The console window is enabled for the console subsystem,
	// since Windows already creates the console window for us
	ConfMan.registerDefault("console", GetCurrentSubsystem() == IMAGE_SUBSYSTEM_WINDOWS_CUI);

	// Enable or disable the window console window
	if (ConfMan.getBool("console")) {
		if (AllocConsole()) {
			freopen("CONIN$","r",stdin);
			freopen("CONOUT$","w",stdout);
			freopen("CONOUT$","w",stderr);
		}
		SetConsoleTitle("ScummVM Status Window");
	} else {
		FreeConsole();
	}

	// Create the savefile manager
	if (_savefileManager == 0)
		_savefileManager = new WindowsSaveFileManager();

#if defined(USE_SPARKLE)
	// Initialize updates manager
	_updateManager = new Win32UpdateManager();
#endif

	// Invoke parent implementation of this method
	OSystem_SDL::initBackend();
}


bool OSystem_Win32::hasFeature(Feature f) {
	if (f == kFeatureDisplayLogFile || f == kFeatureOpenUrl)
		return true;

#ifdef USE_SYSDIALOGS
	if (f == kFeatureSystemBrowserDialog)
		return true;
#endif

	return OSystem_SDL::hasFeature(f);
}

bool OSystem_Win32::displayLogFile() {
	if (_logFilePath.empty())
		return false;

	// Try opening the log file with the default text editor
	// log files should be registered as "txtfile" by default and thus open in the default text editor
	HINSTANCE shellExec = ShellExecute(getHwnd(), NULL, _logFilePath.c_str(), NULL, NULL, SW_SHOWNORMAL);
	if ((intptr_t)shellExec > 32)
		return true;

	// ShellExecute with the default verb failed, try the "Open with..." dialog
	PROCESS_INFORMATION processInformation;
	STARTUPINFO startupInfo;
	memset(&processInformation, 0, sizeof(processInformation));
	memset(&startupInfo, 0, sizeof(startupInfo));
	startupInfo.cb = sizeof(startupInfo);

	char cmdLine[MAX_PATH * 2];  // CreateProcess may change the contents of cmdLine
	sprintf(cmdLine, "rundll32 shell32.dll,OpenAs_RunDLL %s", _logFilePath.c_str());
	BOOL result = CreateProcess(NULL,
	                            cmdLine,
	                            NULL,
	                            NULL,
	                            FALSE,
	                            NORMAL_PRIORITY_CLASS,
	                            NULL,
	                            NULL,
	                            &startupInfo,
	                            &processInformation);
	if (result) {
		CloseHandle(processInformation.hProcess);
		CloseHandle(processInformation.hThread);
		return true;
	}

	return false;
}

bool OSystem_Win32::openUrl(const Common::String &url) {
	HINSTANCE result = ShellExecute(getHwnd(), NULL, /*(wchar_t*)nativeFilePath.utf16()*/url.c_str(), NULL, NULL, SW_SHOWNORMAL);
	// ShellExecute returns a value greater than 32 if successful
	if ((intptr_t)result <= 32) {
		warning("ShellExecute failed: error = %p", (void*)result);
		return false;
	}
	return true;
}

void OSystem_Win32::logMessage(LogMessageType::Type type, const char *message) {
	OSystem_SDL::logMessage(type, message);

#if defined( USE_WINDBG )
	OutputDebugString(message);
#endif
}

Common::String OSystem_Win32::getSystemLanguage() const {
#if defined(USE_DETECTLANG) && defined(USE_TRANSLATION)
	// We can not use "setlocale" (at least not for MSVC builds), since it
	// will return locales like: "English_USA.1252", thus we need a special
	// way to determine the locale string for Win32.
	char langName[9];
	char ctryName[9];

	if (GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, langName, sizeof(langName)) != 0 &&
		GetLocaleInfo(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, ctryName, sizeof(ctryName)) != 0) {
		Common::String localeName = langName;
		localeName += "_";
		localeName += ctryName;

		return localeName;
	}
#endif // USE_DETECTLANG
	// Falback to SDL implementation
	return OSystem_SDL::getSystemLanguage();
}

Common::String OSystem_Win32::getScreenshotsPath() {
	Common::String screenshotsPath = ConfMan.get("screenshotpath");
	if (!screenshotsPath.empty()) {
		if (!screenshotsPath.hasSuffix("\\") && !screenshotsPath.hasSuffix("/"))
			screenshotsPath += "\\";
		return screenshotsPath;
	}

	// Use the My Pictures folder.
	char picturesPath[MAXPATHLEN];

	if (SHGetFolderPathFunc(NULL, CSIDL_MYPICTURES, NULL, SHGFP_TYPE_CURRENT, picturesPath) != S_OK) {
		warning("Unable to access My Pictures directory");
		return Common::String();
	}

	screenshotsPath = Common::String(picturesPath) + "\\ScummVM Screenshots\\";

	// If the directory already exists (as it should in most cases),
	// we don't want to fail, but we need to stop on other errors (such as ERROR_PATH_NOT_FOUND)
	if (!CreateDirectory(screenshotsPath.c_str(), NULL)) {
		if (GetLastError() != ERROR_ALREADY_EXISTS)
			error("Cannot create ScummVM Screenshots folder");
	}

	return screenshotsPath;
}

Common::String OSystem_Win32::getDefaultConfigFileName() {
	char configFile[MAXPATHLEN];

	// Use the Application Data directory of the user profile.
	if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, configFile) == S_OK) {
		strcat(configFile, "\\ScummVM");
		if (!CreateDirectory(configFile, NULL)) {
			if (GetLastError() != ERROR_ALREADY_EXISTS)
				error("Cannot create ScummVM application data folder");
		}

		strcat(configFile, "\\" DEFAULT_CONFIG_FILE);

		FILE *tmp = NULL;
		if ((tmp = fopen(configFile, "r")) == NULL) {
			// Check windows directory
			char oldConfigFile[MAXPATHLEN];
			uint ret = GetWindowsDirectory(oldConfigFile, MAXPATHLEN);
			if (ret == 0 || ret > MAXPATHLEN)
				error("Cannot retrieve the path of the Windows directory");

			strcat(oldConfigFile, "\\" DEFAULT_CONFIG_FILE);
			if ((tmp = fopen(oldConfigFile, "r"))) {
				strcpy(configFile, oldConfigFile);

				fclose(tmp);
			}
		} else {
			fclose(tmp);
		}
	} else {
		warning("Unable to access application data directory");
		// Check windows directory
		uint ret = GetWindowsDirectory(configFile, MAXPATHLEN);
		if (ret == 0 || ret > MAXPATHLEN)
			error("Cannot retrieve the path of the Windows directory");

		strcat(configFile, "\\" DEFAULT_CONFIG_FILE);
	}

	return configFile;
}

Common::String OSystem_Win32::getDefaultLogFileName() {
	char logFile[MAXPATHLEN];

	// Use the Application Data directory of the user profile.
	if (SHGetFolderPathFunc(NULL, CSIDL_APPDATA, NULL, SHGFP_TYPE_CURRENT, logFile) != S_OK) {
		warning("Unable to access application data directory");
		return Common::String();
	}

	strcat(logFile, "\\ScummVM");
	CreateDirectory(logFile, NULL);
	strcat(logFile, "\\Logs");
	CreateDirectory(logFile, NULL);
	strcat(logFile, "\\scummvm.log");

	return logFile;
}

namespace {

class Win32ResourceArchive : public Common::Archive {
	friend BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam);
public:
	Win32ResourceArchive();

	virtual bool hasFile(const Common::String &name) const;
	virtual int listMembers(Common::ArchiveMemberList &list) const;
	virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
	virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
private:
	typedef Common::List<Common::String> FilenameList;

	FilenameList _files;
};

BOOL CALLBACK EnumResNameProc(HMODULE hModule, LPCTSTR lpszType, LPTSTR lpszName, LONG_PTR lParam) {
	if (IS_INTRESOURCE(lpszName))
		return TRUE;

	Win32ResourceArchive *arch = (Win32ResourceArchive *)lParam;
	arch->_files.push_back(lpszName);
	return TRUE;
}

Win32ResourceArchive::Win32ResourceArchive() {
	EnumResourceNames(NULL, MAKEINTRESOURCE(256), &EnumResNameProc, (LONG_PTR)this);
}

bool Win32ResourceArchive::hasFile(const Common::String &name) const {
	for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i) {
		if (i->equalsIgnoreCase(name))
			return true;
	}

	return false;
}

int Win32ResourceArchive::listMembers(Common::ArchiveMemberList &list) const {
	int count = 0;

	for (FilenameList::const_iterator i = _files.begin(); i != _files.end(); ++i, ++count)
		list.push_back(Common::ArchiveMemberPtr(new Common::GenericArchiveMember(*i, this)));

	return count;
}

const Common::ArchiveMemberPtr Win32ResourceArchive::getMember(const Common::String &name) const {
	return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this));
}

Common::SeekableReadStream *Win32ResourceArchive::createReadStreamForMember(const Common::String &name) const {
	HRSRC resource = FindResource(NULL, name.c_str(), MAKEINTRESOURCE(256));

	if (resource == NULL)
		return 0;

	HGLOBAL handle = LoadResource(NULL, resource);

	if (handle == NULL)
		return 0;

	const byte *data = (const byte *)LockResource(handle);

	if (data == NULL)
		return 0;

	uint32 size = SizeofResource(NULL, resource);

	if (size == 0)
		return 0;

	return new Common::MemoryReadStream(data, size);
}

} // End of anonymous namespace

void OSystem_Win32::addSysArchivesToSearchSet(Common::SearchSet &s, int priority) {
	s.add("Win32Res", new Win32ResourceArchive(), priority);

	OSystem_SDL::addSysArchivesToSearchSet(s, priority);
}

AudioCDManager *OSystem_Win32::createAudioCDManager() {
	return createWin32AudioCDManager();
}

char *OSystem_Win32::convertEncoding(const char* to, const char *from, const char *string, size_t length) {
	char *result = OSystem_SDL::convertEncoding(to, from, string, length);
	if (result != nullptr)
		return result;

	// UTF-32 is really important for us, because it is used for the
	// transliteration in Common::Encoding and Win32 cannot convert it
	if (Common::String(from).hasPrefixIgnoreCase("utf-32")) {
		Common::U32String UTF32Str((const uint32 *)string, length / 4);
		Common::String UTF8Str = Common::convertUtf32ToUtf8(UTF32Str);
		return Common::Encoding::convert(to, "utf-8", UTF8Str.c_str(), UTF8Str.size());
	}
	if (Common::String(to).hasPrefixIgnoreCase("utf-32")) {
		char *UTF8Str = Common::Encoding::convert("utf-8", from, string, length);
		Common::U32String UTF32Str = Common::convertUtf8ToUtf32(UTF8Str);
		free(UTF8Str);
		result = (char *) malloc((UTF32Str.size() + 1) * 4);
		memcpy(result, UTF32Str.c_str(), (UTF32Str.size() + 1) * 4);
		return result;
	}

	WCHAR *tmpStr;
	if (Common::String(from).equalsIgnoreCase("utf-16")) {
		// Allocate space for string and 2 ending zeros
		tmpStr = (WCHAR *) calloc(sizeof(char), length + 2);
		if (!tmpStr) {
			warning("Could not allocate memory for string conversion");
			return nullptr;
		}
		memcpy(tmpStr, string, length);
	} else {
		tmpStr = Win32::ansiToUnicode(string, Win32::getCodePageId(from));
	}

	if (Common::String(to).equalsIgnoreCase("utf-16"))
		return (char *) tmpStr;
	else {
		result = Win32::unicodeToAnsi(tmpStr, Win32::getCodePageId(to));
		free(tmpStr);
		return result;
	}
}

#endif